Couple neat things I noticed - the enemy mini-gun turrets blast all launched HE grenades before they can hit the ground. :D; and it's neat that armored units "pull back/clear the area" when helicopter gunships approach your mech.
This is the best strategy to kill those fucking grubs. For your loadout use the thermal projector, incendiary grenades, and any missile. Now for the strategy, gather them up in one place by kiting them. Kill those that are dangerously close to you. After you have gathered them launch your grenades towards them and use your thermal projector. Easy as that.
A melee slash will be in the next build! You'll be able to cut them and other enemies at close range in half. The ability to ram with a boost has also been requested for awhile, I'd like to add that eventually too.
Akiyama Mizuki's advice is pretty good. Personally I find the scattergun is underrated for this mission. See if you can avoid them and have a lot bunch up together before firing, you want to take out as many as possible when they're in groups. Also try out the smoke grenades, they should stop when in the clouds allowing you to hit them easier.
In my foraging for twin-stick shooters on itch.io, this and to lesser extent Crater Hounds are my favorites so far. :) I believe the legendary Synthetik - which also started development on itch.io before moving to Steam - also used Game Maker Studio. :)
For sure. The Synthetik dev team (a German duo) I recalled did extensive modifying of Game Maker Studio to suit their needs. GMS really wasn't intended for online co-op but they managed to make it work reasonably well for 2-player online co-op although it was probably never as reliable as they wanted.
They if I recall moved to Unity for the sequel - which has been in Early Access almost 4 years now - and while it's more robust I suspect it brings its own challenges.
Hi, I don't know if you remember me, but I'm the guy who had a problem a while back when starting the first level. I was able to play the game on another computer, but not on this one. Could you help me? I'm traveling, and this computer I'm using is the only one I have available.
Heya, after playing the game for more than 40 hours I've realized that the incendiary grenade is too OP. This caused the HE grenade to be less useful since you only need one Incendiary nade to kill a tank compared to 3 when you use HE. I really hope you rebalance the grenades. Thank You!
Why? Why is the world so cruel, to have presented this to me in only demo form? We get another master class in the mecha genre and I can't! Play! More! Screaming and gnawing at the bit. Loved this. Sound design is excllent, graphics the kind that will last the test of time. I am looking forward to more. Thank you for sharing this with us Sidenote, a controls menu or tutorial or something would be neat, I couldn't figure out how to use my grenades. I did find the lock-map button though, which is a curious addition. Anyway. Fair winds to you.
Thank you so much! I'm glad you enjoyed playing through it.
Sidenote, a controls menu or tutorial or something would be neat, I couldn't figure out how to use my grenades. I did find the lock-map button though, which is a curious addition.
I'm working on a tutorial section that will go over using the different weapons and controls. There will also be full rebinding and many other options that can be changed in the next build.
Pressing X can aim the landing point of the grenade. Pressing X again will launch the grenade. It moves in a parabolic shape, so it can attack enemies through buildings, unlike missiles which will be blocked.
The smart gun's ammunition would not be gyrojet it would be guided rockets, gyrojet would imply the gun uses rockets that are stabilized gyroscopically and thus unable to make turns, just a tiny nitpick, the game is fun.
There are actually a few kinds of non guided rocket munitions, though i dont believe gyrojet is one of them, but .50 cal sized guided bullets exist too, and so do guided artillery, so something of the smart guns scale may be pretty feasible
Depends on how advanced they are, it could be like Cyberpunks gyrojets,but imo its likely more like actual guided bullets we have today, some of which are small enough to be used with a .50 cal!
One way of doing it is running the game in a low resolution and then upscaling it to your screen's own resolution. Something like 480x360 should do if you want that classic 4x3 aspect ratio. If you're using Godot, it's as simple as going to Project > Project Settings > Display > Window, adjusting the viewport height and width and enabling fullscreen. I would recommend setting stretch mode to Viewport, as well.
thou art pray to GOD that this game will be fully realizes cs holy moly, i was planning to make a mech game and here this appear before me to guide me on my game dev journey, ITS SIMPLY AWESOME
Everything is great, but regular the railgun seem to be much better than other weapons, they have more damage, better penetration power and are less harmful to civilian infrastructure, the only level where it doesn't pass the first level is the second mission (with worms).
I was going to make a music video out of the game footage, accidentally composed a song about mobile armor running in the sand 😎 holy sheep it's exactly Landsword.
my favorite game, amazing graphics, amazing gamepla, amazing lore. will buy when out! honestly level 2 is just right how it is making more clear that youre helping the government in all field not just military things, helping the upper class escape from the chemical horrors the lower classes have to deal with.
That's high praise, thank you! The second mission will still get a redo since I think the edges are far too empty and it could use some additional things to destroy, but the overall garden concept won't be changed.
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SUGGESTION: Maybe you could have some one-off missions where we control a helicopter gunship?
Or maybe we fight our way to an airfield and then need to fly some enemy prototype helicopter back to friendly lines?
This would throw a bone to the Desert Strike / Jungle Strike / Urban Strike fans section, at the least. :)
Another Project Landsword Demo video (no Mission 2, to protect your eyes from my badness):
CAN YOU ADD CONTROLLER SUPPORT
pls i play on a ps5 controoler it dident work
Some delicious footage. I hope youlike it, it was painful doing all the edits on Canva.It's on Gamejolt, on another account of mine.
Nice! Thanks for playing.
Expect more. :)
Couple neat things I noticed - the enemy mini-gun turrets blast all launched HE grenades before they can hit the ground. :D; and it's neat that armored units "pull back/clear the area" when helicopter gunships approach your mech.
I call them CIWS.
It's not only grenades they also shoot down missiles.
I'm getting mauled on mission 2 no matter what weapons I use - any suggestions. :)
Same here... They keep on coming. They have reserves!
This is the best strategy to kill those fucking grubs. For your loadout use the thermal projector, incendiary grenades, and any missile. Now for the strategy, gather them up in one place by kiting them. Kill those that are dangerously close to you. After you have gathered them launch your grenades towards them and use your thermal projector. Easy as that.
Thanks. :) Although I keep wishing the mech could stomp, ram or otherwise melee the little Zerg wannabes. :)
I heard that mezz will add a melee weapon, so just hang tight till they add it!
A melee slash will be in the next build! You'll be able to cut them and other enemies at close range in half. The ability to ram with a boost has also been requested for awhile, I'd like to add that eventually too.
Akiyama Mizuki's advice is pretty good. Personally I find the scattergun is underrated for this mission. See if you can avoid them and have a lot bunch up together before firing, you want to take out as many as possible when they're in groups. Also try out the smoke grenades, they should stop when in the clouds allowing you to hit them easier.
In my foraging for twin-stick shooters on itch.io, this and to lesser extent Crater Hounds are my favorites so far. :)
I believe the legendary Synthetik - which also started development on itch.io before moving to Steam - also used Game Maker Studio. :)
Cheers! GM:S is still a very powerful engine in the right hands, I've seen people do incredible things with it despite the simplicity.
For sure. The Synthetik dev team (a German duo) I recalled did extensive modifying of Game Maker Studio to suit their needs. GMS really wasn't intended for online co-op but they managed to make it work reasonably well for 2-player online co-op although it was probably never as reliable as they wanted.
They if I recall moved to Unity for the sequel - which has been in Early Access almost 4 years now - and while it's more robust I suspect it brings its own challenges.
This is an amazing game! I made a couple reviews of this. This is one of them v
Thank you for playing and making a video!
i might be the only onebut the game doesnt open, its just a black screen ¿any help?
What OS are you on?
Windows 10 ;3
A PS1 single-handed controller and trackball mouse.
Nice.
Will this game manage to surpass metal gear?
Possibly!
This is just way too delicate, I cannot describe how much I love this game already despite it just being a demo!!
Thank you, I'm glad you liked it!
Is collateral rewarded!?
Neither rewarded nor punished. At the moment the only things affecting your final rank are time and damage sustained.
Hi, I don't know if you remember me, but I'm the guy who had a problem a while back when starting the first level. I was able to play the game on another computer, but not on this one. Could you help me? I'm traveling, and this computer I'm using is the only one I have available.
Download and run this: https://www.microsoft.com/en-gb/download/details.aspx?id=35
[Verse]
What a thrill
With darkness and silence through the night
What a thrill
I'm searching and I'll melt into you
What a fear in my heart
But you're so supreme!
[Chorus]
I give my life, not for honor, but for you (Snake Eater)
In my time, there'll be no one else
Crime, it's the way I fly to you (Snake Eater)
I'm still in a dream, Snake Eater
[Bridge]
Someday you go through the rain
And someday you feed on a tree frog
<span class="ReferentFragment-desktop__Highlight-sc-380d78dd-1 fIkrDi" <this="" ordeal,="" the="" trial="" to="" survive<="" span=""></span>
For the day we see new light
[Chorus]
I give my life, not for honor, but for you (Snake Eater)
In my time, there'll be no one else
Crime, it's the way I fly to you (Snake Eater)
I'm still in a dream, Snake Eater
I'm still in a dream, Snake Eater
(Snake Eater...)[Verse]
What a thrill
With darkness and silence through the night
What a thrill
I'm searching and I'll melt into you
What a fear in my heart
But you're so supreme!
[Chorus]
I give my life, not for honor, but for you (Snake Eater)
In my time, there'll be no one else
Crime, it's the way I fly to you (Snake Eater)
I'm still in a dream, Snake Eater
[Bridge]
Someday you go through the rain
And someday you feed on a tree frog
<span class="ReferentFragment-desktop__Highlight-sc-380d78dd-1 fIkrDi" <this="" ordeal,="" the="" trial="" to="" survive<="" span=""></span>
For the day we see new light
[Chorus]
I give my life, not for honor, but for you (Snake Eater)
In my time, there'll be no one else
Crime, it's the way I fly to you (Snake Eater)
I'm still in a dream, Snake Eater
I'm still in a dream, Snake Eater
(Snake Eater...)
Heya, after playing the game for more than 40 hours I've realized that the incendiary grenade is too OP. This caused the HE grenade to be less useful since you only need one Incendiary nade to kill a tank compared to 3 when you use HE. I really hope you rebalance the grenades. Thank You!
That's a lot of playtime! Indeed the incendiary grenades are pretty OP right now. I might change it so you can only carry half that amount.
REALLY, REALLY REALLY fucking cool.
Cheers!
Man, I really want to download it when it's official...just sad that steam is banned in my country so i can't experience it.
They will most likely release it on itch too
Indeed. A full release on Itch.io is planned alongside the release on Steam, no worries.
Why? Why is the world so cruel, to have presented this to me in only demo form? We get another master class in the mecha genre and I can't! Play! More!
Screaming and gnawing at the bit. Loved this. Sound design is excllent, graphics the kind that will last the test of time.
I am looking forward to more. Thank you for sharing this with us
Sidenote, a controls menu or tutorial or something would be neat, I couldn't figure out how to use my grenades. I did find the lock-map button though, which is a curious addition.
Anyway. Fair winds to you.
Thank you so much! I'm glad you enjoyed playing through it.
I'm working on a tutorial section that will go over using the different weapons and controls. There will also be full rebinding and many other options that can be changed in the next build.
Pressing X can aim the landing point of the grenade. Pressing X again will launch the grenade. It moves in a parabolic shape, so it can attack enemies through buildings, unlike missiles which will be blocked.
did you use godot?
No, it's all done with Game Maker: Studio.
I am ABSOLUTELY waiting for the steam release (if it was free lmao) way to go mez!
Thank you kindly!
Did you achieve this look using sprite stacking, or are these actual 3D models?
The former, no actual 3D models are drawn in-game.
移動要塞とか多脚戦車が好きにな人に刺さる。ヘヴィーオブジェクトが好きな私にはめっちゃ刺さった、ありがとう。
私のゲームをプレーしてくれてありがとう!
ok, I LOVE THIS GAME, seriously, this game is so good, ofc it has more things to be added, but this has so much potential
Much appreciated, thank you for playing it!
no, thank you, I've replayed all of the levels, and I love them, this game is amazing (the rail gun is my favorite by far)
This game are the great one in my indie game list and the diamond among the mech game I ever play
Kind thanks!
Super interested in where this game will go. Visuals and Ui are great. MAKE MORE MECH GAMES!!!!!
Cheers for playing!
Love it, can't wait for the full release
Thank you!
The smart gun's ammunition would not be gyrojet it would be guided rockets, gyrojet would imply the gun uses rockets that are stabilized gyroscopically and thus unable to make turns, just a tiny nitpick, the game is fun.
Hmm, good point! Thanks for pointing that out, I'll change it.
There are actually a few kinds of non guided rocket munitions, though i dont believe gyrojet is one of them, but .50 cal sized guided bullets exist too, and so do guided artillery, so something of the smart guns scale may be pretty feasible
Depends on how advanced they are, it could be like Cyberpunks gyrojets,but imo its likely more like actual guided bullets we have today, some of which are small enough to be used with a .50 cal!
cyberpunks rockets have fins so they arent gyrojets
nice visuals & polish (I love the menuing!)
keep going!!
note: screen tearing is really noticeable (Windows 10 - the game runs fantastic otherwise)
Thanks for playing! Sorry about the screen tearing. Did the v-sync not help at all?
actually it does - looks like the game did not save when I first changed that settings \o/
i rate this an 86 / eighty-six
hehe
Nice!
Agreed! It really hits the right spots to fill the 86 shaped void in gaming, its one reason I love it so much!
can you please add cheats?? i beg you soft
Certainly! I think some old school cheats that you type in as codes would be fun.
can someone tell me how they did the pixelation? the 3d-ish pixelation cs i really need it, game dev purposes
It's all 2D done via sprite-stacking, there's no actual 3D models being drawn.
One way of doing it is running the game in a low resolution and then upscaling it to your screen's own resolution. Something like 480x360 should do if you want that classic 4x3 aspect ratio. If you're using Godot, it's as simple as going to Project > Project Settings > Display > Window, adjusting the viewport height and width and enabling fullscreen. I would recommend setting stretch mode to Viewport, as well.
oddly enough, i am indeed using godot, big thanks bro
thou art pray to GOD that this game will be fully realizes cs holy moly, i was planning to make a mech game and here this appear before me to guide me on my game dev journey, ITS SIMPLY AWESOME
Thank you so much! I hope I can finish it too.
Everything is great, but regular the railgun seem to be much better than other weapons, they have more damage, better penetration power and are less harmful to civilian infrastructure, the only level where it doesn't pass the first level is the second mission (with worms).
Thanks for playing! Indeed the railgun is the most powerful weapon in the game right now. It'll be an end game weapon since it makes balancing hard.
i have directx 12 but the compile thing still happens
Did you try downloading and running the patch? It should reinstall it or update it to be compatible.
Super ultra fun old school shoot em up, would love to see more features and gameplay!
Thank you! More to come.
I was going to make a music video out of the game footage, accidentally composed a song about mobile armor running in the sand 😎 holy sheep it's exactly Landsword.
Hey, this is like Gare: Sapphire Mechs
Love the "Lake"Lake reserves
It'll be renamed. I admit the current names on the map were pulled out of my ass in a rush, haha.
NP, i just like seeing familiar stuff and pointing at it
Great game i love the art style shame there arnt more levels
i also saw at the bottom that the name may change but i think the name now fits it but of course its up to you the developer
Thank you! I'm working on more levels right now.
It's probably too late to change the name, not that I could think of a better one anyway. For better or worse, Landsword is the name everyone knows.
nice cant wait to play them and good luck on them
my favorite game, amazing graphics, amazing gamepla, amazing lore. will buy when out! honestly level 2 is just right how it is making more clear that youre helping the government in all field not just military things, helping the upper class escape from the chemical horrors the lower classes have to deal with.
That's high praise, thank you! The second mission will still get a redo since I think the edges are far too empty and it could use some additional things to destroy, but the overall garden concept won't be changed.