This is a very good game I saw on itch, I'm really looking forward to the next update, I've rarely seen a game with such a great effect, I'm curious, how much effort and time did you spend to learn to make this game with such a good art style and effects and optimization, is it convenient to say? I'd love to find out.
Thank you for playing! I've worked on and off of a bunch of different personal game projects over the past decade, though none were particularly serious projects. I'm more of an artist than a programmer, so the art side of this one was kind of easy. As for the effects and optimization - I have a very old laptop, so it's kind of necessary for me to have the game optimized if I want to test and play it.
If it's under $60 it seems a bit expensive to me, my friend, because if you calculate from the country where I deposit money into Steam, the interest rate is still quite high because I'm Vietnamese (it depends on the version, otherwise if it's released, I'll probably have to wait a few weeks to buy it). If you plan to create some DLCs to add new weapons and maps and sell them at affordable prices, it will probably be better.
If the game is completed and depending on the development team if you want to have money to continue developing I recommend you sell the game on steam at a reasonable price because my money is all on steam and I don't have enough money or cards to support you. This game is extremely great.
Currently I'm using the in-engine editor for making new maps, but eventually it would be fun to have an actual in-game level editor to play around with. I'll probably need to rewrite a bunch of scripting to place objects and edit them in real time though.
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This is a very good game I saw on itch, I'm really looking forward to the next update, I've rarely seen a game with such a great effect, I'm curious, how much effort and time did you spend to learn to make this game with such a good art style and effects and optimization, is it convenient to say? I'd love to find out.
Thank you for playing! I've worked on and off of a bunch of different personal game projects over the past decade, though none were particularly serious projects. I'm more of an artist than a programmer, so the art side of this one was kind of easy. As for the effects and optimization - I have a very old laptop, so it's kind of necessary for me to have the game optimized if I want to test and play it.
This is awesome! Do you have any plans for adding alternate game modes (endless, co-op, PVP) in the future?
Thank you! Eventually, an endless mode is planned alongside possibly multiplayer, though I can't promise the latter.
Nice! I cant wait!
If it's under $60 it seems a bit expensive to me, my friend, because if you calculate from the country where I deposit money into Steam, the interest rate is still quite high because I'm Vietnamese (it depends on the version, otherwise if it's released, I'll probably have to wait a few weeks to buy it). If you plan to create some DLCs to add new weapons and maps and sell them at affordable prices, it will probably be better.
I'll keep it in mind.
I crave the next update... Only it can satiate my appetite.
I can't give an exact ETA, but I promise it shouldn't be more than a month now. Hope it'll be worth the wait!
If the game is completed and depending on the development team if you want to have money to continue developing I recommend you sell the game on steam at a reasonable price because my money is all on steam and I don't have enough money or cards to support you. This game is extremely great.
It will be released on Steam and be less than 60 dollars, no worries.
I downloaded the game but am clueless on how to actually open it, could someone help out?
Unzip the folder, click on the file labelled "Project Landsword"
Do you have a map editor? I'd be interested in helping make maps for missions...
Currently I'm using the in-engine editor for making new maps, but eventually it would be fun to have an actual in-game level editor to play around with. I'll probably need to rewrite a bunch of scripting to place objects and edit them in real time though.
Right on, that would be a very cool feature. And, like I said, I'd be interested in volunteering to help make maps for levels.
Cool game. I'd change the X key for space for grenades tho, the x makes it a finger gymnastic to use..
Thanks for checking it out! I've added key rebinding and different ways you can launch the grenade, the next update will have it.
Damn dude, that's awesome, thanks for listening to the players!
I was really impressed with this amazing game! I would be happy if there was a feature to change the site color.
Thanks for playing! The next update will have different reticules available in the settings.
I tried on windows and OMG I CANT BELIEVE I HAVENT DONE SO SOONER! I hope you're able to make a mobile version when windows is done! :D
Nice! A mobile version isn't currently planned, but perhaps in the future I will consider it.
Yippee
Thats amazing game keep developing it!
Thank you! I certainly will.