This is genuinely so beautiful and an absolute blast to play, will there be different paintjobs for your mech in the final game or other mech variations? That'd be cool, a 3 player co-op situation would be nice too but that's probably asking for too much. Sweet game overall
Proposal for electronic warfare systems: Make two different types, offensive and defensive. The offensive action works in a cone in the direction of the turret and not only disrupts the missile guidance (missiles after launch are deflected to the side if they are in the cone of action), but also increases the enemy’s guidance time, and also reduces its range towards you. Defensive electronic warfare does not allow a unit to be locked with guided weapons, it acts 360 degrees and slightly reduces the accuracy of opponents (here you can think about the levels of improvement, both the strength of the effect and, for example, the cone angle of the offensive one).
Interesting idea. Currently I plan on being able to choose between an APS which acts as a shield or an ECM which will deflect missiles and stop enemies from locking on, but the concept of it changing their accuracy is an interesting one which I'll keep in mind!
Hi man, it's me, I was thinking how about...what if you added things like...varied terrain into a level? i mean, would it add variety to the gameplay?(yeah...I know I was comment too much, but....I think....uh...I don't know...I think I'm bothering you by commenting too much...just hope you don't think I'm a bother, your game is great, keep it up! over.)
It's a cool idea, but it probably doesn't fit with the style of the game. Plus a lot would need to be revised in order for that to actually be possible, and I don't think it'd be worth it.
Thank you for seeing my idea, friends, I was read the info about the game, you said "Landsword is a top-down mecha shooter with a heavy emphasis on destruction and gameplay that combines elements from classic shoot em' ups with contemporary action-stealth games." so....So where does this "stealth" fit into the gameplay? if... it were existed, are you planning about some kind of mission like night mission? or...smt like that?
Eventually. At the moment the stealth element is mostly avoiding enemies and thinking strategically when you're out of ammo, but I plan to have some more stealth emphasizing missions implemented later on.
Hmm, I think everything needs time to be fully developed, but I'll always be waiting for the next update that way, I'll have more things to analyze and give feedback on. Keep it up my friend.
really excited to read the progress report after all this time, seems you’ve been hard at work!
One thing I was wondering: will there be a map for Level 7? Or maybe at least something indicating the general direction of the exit, maybe like the enemy arrows around the cursor, but maybe a different colour.
Dragging the container back to the lift honestly took longer than fighting to the container in the first place as I was confused multiple times as to where I was, and at least a small indicator would be nice.
I can totally understand if that’s not something your going for, maybe it was also just a me problem.
One thing I was wondering: will there be a map for Level 7? Or maybe at least something indicating the general direction of the exit, maybe like the enemy arrows around the cursor, but maybe a different colour.
I don't think it's necessary, honestly. The map isn't too big and the path is always the same. You just have to retrace your steps back to the elevator, nothing more.
At the moment I don't really plan to open a Discord server since I'd have to spend time moderating it, plus I just feel there isn't enough content in the game right now to warrant it. Eventually I'll probably put one up though.
btw any plans to add more volley weapons (like the stacked munitions launcher)? i like avoiding property damage haha
Possibly! They'll mostly be secondary weapons rather than primary ones I think.
I KNOW! I have an idea on how to fix homing missles! Introducting HAD(Homing Arc Directed) Missles! They go up in the air, and then fall onto the closest enemy, being able to target fying guys and ignore buildings! Though for this great power there is a price to pay, that is small clip size. (make them do a good damage pls pls pls)
Hope you like this idea, have fun developing further and see you soon *mwah*!
Top-attack missiles which fly over buildings will be added eventually. I think for now I'll try and just add a line of sight to the homing missiles so they only start turning if they can actually see the enemy. I also increased their damage so they can kill Mantises in one shot.
Hope you like this idea, have fun developing further and see you soon *mwah*!
Basically one step away from the artillery weapon I suggested a year ago lol
But in all seriousness, top-attack missiles would be lovely. My grenades always run out so fast since I love to use them to bombard enemies from a distance.
I finally managed to beat the Demo and wanted to give more feedback than in my first comment...
All weapons feel cool and flashy although some (coughRailguncough) feel stronger than other. Also the balance between stealth and action is often perfect! The variety of enemys is for a Demo great but maybe more "fleshy" ones coud help make other weapons better. (Although I can understand that in such sizes fleshy enemys are hard to introduce. Maybe something "Elemental" like?)The levels feel like a good introduction to the game with different terrains and objectives.I also like your unique mech design.
In my eyes this is already a great game with even greater potential. Maybe we will even get more mechs than the assault crawler? 11/10
More enemy variety is being worked on, expect additional fleshy targets to show up later on. Also I know some of the weapons right now are quite overpowered, but I intend to have a shop system in the game so you buy them as the game progresses rather than have everything available at the start.
In my eyes this is already a great game with even greater potential. Maybe we will even get more mechs than the assault crawler? 11/10
hello mezz, its me, Himothy Prime, back here again for this peak mech game. ngl i feel like thsi would be able to rival mainstream games like armored core and such if done right. i cant wait for the next update, since the game is lacking some useful content. also if you need any help with concept art, i will be more than happy to help you (and your team if you have one). just reply to me with what you need done.
Okay so me in my −∞ wisdom forgot that itch only allows for 1 time donations so uhh...you got a direct donation option like patreon or ko-fi or anything like that? Speaking of which i can also just log out.
1-okay so, even more Val art and it is really done, i my opinion you caught the mid 2000s feel with her (i love that we can see this casual design in the hangar section of the game). can we get art of her pilot suit too? (please). also for a suggestion for reference making, maybe you can use 3d kitbashing? i download a bunch of models and bash them together to "sketch" mechs, the process doesn't usually take that long either, i can send you some of the stuff i made but i don't know how. also, can we learn more about the characters? we know Val is rather... unhinged but what else? what does their partner like and look like (i always imagined them as a lanky guy for some reason)? are there any other characters that have interesting concepts aspects behind them? i'd understand if you wouldn't answer these questions since it is still in early in development and i'd understand if you don't want to spoil anything. i just can't help but ask because the world of this game is the most exciting thing for me in the game. thank you again for working on this game and taking your vision into reality, keep up the good work and best of wishes for you!! (also, i may have caused one of my friends to make a 3d model of val by accident)(edit2: WHO THE HELL İS DİRTY JOHNNY??)
Absolutely. There will be multiple pages to flip through in the intel log. I think the suit design needs some tweaking before I make illustrations of it though. I'm not happy with the legs and the vest design, I think those parts of it could be a lot better.
also for a suggestion for reference making, maybe you can use 3d kitbashing? i download a bunch of models and bash them together to "sketch" mechs, the process doesn't usually take that long either, i can send you some of the stuff i made but i don't know how.
It's not really my style to do that, I prefer to just make models from scratch. I appreciate the idea though.
also, can we learn more about the characters? we know Val is rather... unhinged but what else? what does their partner like and look like (i always imagined them as a lanky guy for some reason)?
At the moment, I mostly have stuff in writing, and the 2D artwork I've made isn't finalized enough to share yet. I will certainly be showing more art when it's ready though. You're not too far off regarding her partner by the way.
thank you again for working on this game and taking your vision into reality, keep up the good work and best of wishes for you!!
Really appreciate it, thank you!
(also, i may have caused one of my friends to make a 3d model of val by accident)
Is that so?
WHO THE HELL İS DİRTY JOHNNY??
That's just a callsign of that particular mech, but it's also this.
I am still quite interested about the lore behind this, It might be better if there would be voice acting but anything works best!! Very good game, Still holding up hopes for this!
Thank you! Voice acting would definitely be nice, but at the moment it's not really a priority; expect characters to talk with beeps or grunts. The lore/story is admittedly still not fully concrete, so I can't share too much yet.
Just wanted to bring to your attention that, as a UK user, I am unable to see any of the images on this page anymore. Imgur recently started blocking all UK users (thanks, Online Safety Act =~=)
Really sorry to hear that. Do you know of any other image hosting websites that aren't blocked in the UK? I don't think Google Drive allows direct linking on pages.
I just finished playing for the first time and I gotta say this has to be one of the games with the most potential I've played in recent memory. I can feel the soul in it and I gotta say it's got it's hold on me now.
The lack of progression and very fast pace of the levels keeps me wanting more, I can't wait for the side missions,the shop, more lore, and more characters in this terraformed red planet.
Don't give up on this project, you're on the road to making something amazing!
Such a nice game. Played to the third Level (where it absolutely destroyed me). The variety of Weapons is already amazing (loved especial the mines). Can't wait for more!!! (And the levels after the third when I got better :))
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This is genuinely so beautiful and an absolute blast to play, will there be different paintjobs for your mech in the final game or other mech variations? That'd be cool, a 3 player co-op situation would be nice too but that's probably asking for too much. Sweet game overall
We want more and we want it now!!! Dopamin release!
Full-fill your obligation!
That being said, how is it coming along? :)
Weapon attack, not bad.
Will you be able to buy the full game here? Cool game! I don't do steam.
For sure. There will be both a full Steam and Itch release.
Cool thanks for the reply
Thanks for the support!
honest question: why dont you do steam
Was such an awesome game! Felt great to play and all the details were excellent. Can really see it building into a great project.
Thanks for playing!
Great game bro!!!
Appreciate it!
Proposal for electronic warfare systems: Make two different types, offensive and defensive. The offensive action works in a cone in the direction of the turret and not only disrupts the missile guidance (missiles after launch are deflected to the side if they are in the cone of action), but also increases the enemy’s guidance time, and also reduces its range towards you. Defensive electronic warfare does not allow a unit to be locked with guided weapons, it acts 360 degrees and slightly reduces the accuracy of opponents (here you can think about the levels of improvement, both the strength of the effect and, for example, the cone angle of the offensive one).
Interesting idea. Currently I plan on being able to choose between an APS which acts as a shield or an ECM which will deflect missiles and stop enemies from locking on, but the concept of it changing their accuracy is an interesting one which I'll keep in mind!
Hi man, it's me, I was thinking how about...what if you added things like...varied terrain into a level? i mean, would it add variety to the gameplay?(yeah...I know I was comment too much, but....I think....uh...I don't know...I think I'm bothering you by commenting too much...just hope you don't think I'm a bother, your game is great, keep it up! over.)
It's a cool idea, but it probably doesn't fit with the style of the game. Plus a lot would need to be revised in order for that to actually be possible, and I don't think it'd be worth it.
Thank you for seeing my idea, friends, I was read the info about the game, you said "Landsword is a top-down mecha shooter with a heavy emphasis on destruction and gameplay that combines elements from classic shoot em' ups with contemporary action-stealth games." so....So where does this "stealth" fit into the gameplay? if... it were existed, are you planning about some kind of mission like night mission? or...smt like that?
Eventually. At the moment the stealth element is mostly avoiding enemies and thinking strategically when you're out of ammo, but I plan to have some more stealth emphasizing missions implemented later on.
Hmm, I think everything needs time to be fully developed, but I'll always be waiting for the next update that way, I'll have more things to analyze and give feedback on. Keep it up my friend.
Hello,
really excited to read the progress report after all this time, seems you’ve been hard at work!
One thing I was wondering: will there be a map for Level 7? Or maybe at least something indicating the general direction of the exit, maybe like the enemy arrows around the cursor, but maybe a different colour. Dragging the container back to the lift honestly took longer than fighting to the container in the first place as I was confused multiple times as to where I was, and at least a small indicator would be nice.
I can totally understand if that’s not something your going for, maybe it was also just a me problem.
Hello. Thanks for checking in on it!
I don't think it's necessary, honestly. The map isn't too big and the path is always the same. You just have to retrace your steps back to the elevator, nothing more.
hello! game is even lovelier than when i played it last year. will you be making a Discord server anytime soon, would love to discuss with other fans
btw any plans to add more volley weapons (like the stacked munitions launcher)? i like avoiding property damage haha
No Discord is planned AFAIK since it would add a community management hassle (big concentration of unvetted users).
Thanks for playing it again!
At the moment I don't really plan to open a Discord server since I'd have to spend time moderating it, plus I just feel there isn't enough content in the game right now to warrant it. Eventually I'll probably put one up though.
Possibly! They'll mostly be secondary weapons rather than primary ones I think.
for some reason i have started to like skimmer/hover mechs more then actual bipedal mechs and me liking this game does not help with that
Is that a good thing or a bad thing?
i will take it as a good thing
I KNOW! I have an idea on how to fix homing missles! Introducting HAD(Homing Arc Directed) Missles! They go up in the air, and then fall onto the closest enemy, being able to target fying guys and ignore buildings! Though for this great power there is a price to pay, that is small clip size. (make them do a good damage pls pls pls)
Hope you like this idea, have fun developing further and see you soon *mwah*!
Top-attack missiles which fly over buildings will be added eventually. I think for now I'll try and just add a line of sight to the homing missiles so they only start turning if they can actually see the enemy. I also increased their damage so they can kill Mantises in one shot.
Thank you!
Basically one step away from the artillery weapon I suggested a year ago lol
But in all seriousness, top-attack missiles would be lovely. My grenades always run out so fast since I love to use them to bombard enemies from a distance.
I think there will be an automatic grenade launcher as a secondary weapon eventually, something like that might be nice.
I finally managed to beat the Demo and wanted to give more feedback than in my first comment...
All weapons feel cool and flashy although some (coughRailguncough) feel stronger than other. Also the balance between stealth and action is often perfect! The variety of enemys is for a Demo great but maybe more "fleshy" ones coud help make other weapons better. (Although I can understand that in such sizes fleshy enemys are hard to introduce. Maybe something "Elemental" like?)The levels feel like a good introduction to the game with different terrains and objectives.I also like your unique mech design.
In my eyes this is already a great game with even greater potential. Maybe we will even get more mechs than the assault crawler? 11/10
Thanks for playing and beating the demo!
More enemy variety is being worked on, expect additional fleshy targets to show up later on. Also I know some of the weapons right now are quite overpowered, but I intend to have a shop system in the game so you buy them as the game progresses rather than have everything available at the start.
Cheers! We'll see what happens.
hello mezz, its me, Himothy Prime, back here again for this peak mech game. ngl i feel like thsi would be able to rival mainstream games like armored core and such if done right. i cant wait for the next update, since the game is lacking some useful content. also if you need any help with concept art, i will be more than happy to help you (and your team if you have one). just reply to me with what you need done.
all n all, still
HIMOTHY APPROVED
Hello. Thank you for the kind words and offer for help, it's very much appreciated.
Okay so me in my −∞ wisdom forgot that itch only allows for 1 time donations so uhh...you got a direct donation option like patreon or ko-fi or anything like that? Speaking of which i can also just log out.
I don't have a Patreon nor Ko-fi, but I may consider setting one up in the future.
I believe you can donate a second time, there's been at least one person who has donated twice with the same e-mail.
Okay nevermind the lower download button does allow me to donate again lol. Nice
PS: Hope this help, have fun making the game and good luck with your financials!
Thank you so much!
Looks cool. Will it be a Steam-only release, or is the intent to also have a drm-free version available here and/or gog.com?
Yeah, the finished game will be released both on Steam and here on Itch.io without the DRM.
Awesome! Thanks :).
MORE ART!! MORE ART!!
1-okay so, even more Val art and it is really done, i my opinion you caught the mid 2000s feel with her (i love that we can see this casual design in the hangar section of the game). can we get art of her pilot suit too? (please). also for a suggestion for reference making, maybe you can use 3d kitbashing? i download a bunch of models and bash them together to "sketch" mechs, the process doesn't usually take that long either, i can send you some of the stuff i made but i don't know how. also, can we learn more about the characters? we know Val is rather... unhinged but what else? what does their partner like and look like (i always imagined them as a lanky guy for some reason)? are there any other characters that have interesting concepts aspects behind them? i'd understand if you wouldn't answer these questions since it is still in early in development and i'd understand if you don't want to spoil anything. i just can't help but ask because the world of this game is the most exciting thing for me in the game. thank you again for working on this game and taking your vision into reality, keep up the good work and best of wishes for you!! (also, i may have caused one of my friends to make a 3d model of val by accident)(edit2: WHO THE HELL İS DİRTY JOHNNY??)
Absolutely. There will be multiple pages to flip through in the intel log. I think the suit design needs some tweaking before I make illustrations of it though. I'm not happy with the legs and the vest design, I think those parts of it could be a lot better.
It's not really my style to do that, I prefer to just make models from scratch. I appreciate the idea though.
At the moment, I mostly have stuff in writing, and the 2D artwork I've made isn't finalized enough to share yet. I will certainly be showing more art when it's ready though. You're not too far off regarding her partner by the way.
Really appreciate it, thank you!
Is that so?
That's just a callsign of that particular mech, but it's also this.
umm...about the...suit design, as a digital artist also a traditional artist on Deviant art...if you don't mind I can help you about the design...
I am still quite interested about the lore behind this, It might be better if there would be voice acting but anything works best!! Very good game, Still holding up hopes for this!
Thank you! Voice acting would definitely be nice, but at the moment it's not really a priority; expect characters to talk with beeps or grunts. The lore/story is admittedly still not fully concrete, so I can't share too much yet.
Just wanted to bring to your attention that, as a UK user, I am unable to see any of the images on this page anymore. Imgur recently started blocking all UK users (thanks, Online Safety Act =~=)
Really sorry to hear that. Do you know of any other image hosting websites that aren't blocked in the UK? I don't think Google Drive allows direct linking on pages.
maybe you could insert the images directly? like in html
Itch has a size limit and the images don't seem to embed correctly for some reason.
Sorry, I'm not a super technical person so no. I don't know how to fix the problem, just that it's there •~•
I've just changed to a different file hosting website. Are you able to see the images now?
I've just changed to a different file hosting website. Are you able to see the images now?
They're visible again, thanks so much!
I just finished playing for the first time and I gotta say this has to be one of the games with the most potential I've played in recent memory. I can feel the soul in it and I gotta say it's got it's hold on me now.
The lack of progression and very fast pace of the levels keeps me wanting more, I can't wait for the side missions,the shop, more lore, and more characters in this terraformed red planet.
Don't give up on this project, you're on the road to making something amazing!
Appreciate the kind words a lot, thank you!
I'm working hard on it, I'll be putting up a progress report soon!
Such a nice game. Played to the third Level (where it absolutely destroyed me). The variety of Weapons is already amazing (loved especial the mines). Can't wait for more!!! (And the levels after the third when I got better :))
Thank you for playing! More to come.