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(+1)

The firerate and bullet report of the rotorary cannons are so realistic! I'd pay $100 for a finished game. If it could release on android and be playable on a phone i would pay double.

(+1)

Thank you!

(1 edit) (+2)

very cool game

Cheers!

whens the next update :D

(+2)

I’d buy this in an instant if I was on Steam :)

Thanks! It will, eventually.

(1 edit)

Does anyone know why the cursor does not work at all when i boot the game? can't move the in game cursor or click on anything. my mouse still works fine it just doesn't seem to do anything in game

Not sure what OS you're using, but try running the game in compatibility mode perhaps?

Sorry yeah I am using Windows 10. No luck with compatibility mode.idk if there is anything else you can think of that could affect it

Sorry. I looked around but couldn't find anything on that problem. Could you try maybe downloading the game again? Perhaps something went wrong with the unzipping.

Also, see if you have DirectPlay installed. It probably isn't that, but it's worth a shot.

(+2)

I'm delighted, this is the best thing I've seen in a long time!

Cheers!

(+1)

I love this game, and I will eagerly await a full release. For now, is there any social media where we can stay up to date with you as the developer?

Me as well. I want to follow the updates on Twitter.

Thank you! At the moment this is probably the best place to watch for updates. I do have a Twitter but I don't use it very often.

(+4)

FUCKING RIP AND TEAR, NO AMOUNT OF BUILDINGS WILL STOP MY GATLING OF DIGGING A HOLE IN MY FUCKING HEAD AAHAHAHHAAAAHAHAHHAHAA.

(+1)

I unleash hell on the last target of a map.

(+2)

This game is fantastic and I wonder if there will be an EA version on Steam to purchase?

(+1)

I'm not sure yet. I'd prefer to have it finished before a Steam release, but I might end up going with Early Access. We'll see.

(+2)

Amazing game, i love this unique style

(+1)

Thank you!

(+1)

I have a lot of fun playing this game, its simple and straight forward, just like the laser cannon 

Thanks for playing!

(+1)

Really cool!!! Wishing the best for development!

Cheers!

(+2)

just downloaded and contributed , this is a great game , one  thing I would request is health packs , just some way to repair the mech. also a way to bind the grenade launch to an extra mouse button . that's all , otherwise great game, I know it takes a lot of work to make these 

Thank you so much for contributing! I appreciate it.

There are health packs you can find on the final mission, but for now they're a bit scarce.

also a way to bind the grenade launch to an extra mouse button .

Will do. The options menu is getting a complete overhaul.

great game, I know it takes a lot of work to make these 

Cheers!

(+1)

I just got through the final mission and ya i just noticed them, I'm not particularly good at video games so I haven't yet conquered the first mission.so more health packs please lol .  perhaps something you could do : in mech warrior 4 from the good ol days there where these mech repair bays you could find on long missions , maybe something like that too where you could swap out your load out mid mission ? I get it that you are being bombarded with suggestions so I humbly submit these . 

final note I'm a syfy model scratch builder. do you have an Insta or deviant art or something where you've posted some art work of the mech , I'd like to build one in 1/35 scale ( a common model tank scale ) . 

That'd be cool! Maybe it could be like a little convenient store or mechanic shop that you drive into and buy parts for repair. I'm not sure about swapping weapons, but maybe you could buy ammo.

 I get it that you are being bombarded with suggestions so I humbly submit these.

No worries, I always appreciate more ideas!

final note I'm a syfy model scratch builder. do you have an Insta or deviant art or something where you've posted some art work of the mech , I'd like to build one in 1/35 scale ( a common model tank scale ) .

Sorry, I don't an Instagram or DA page, but I do have a Twitter which you could message me at (@sysmainframe). I'll definitely have more views and ways to see the mech in the game, I plan on showing off the design a lot more.

Looks great, but did not load for me, windows 11.  Just does not load at all no errors. Clearly does work for other, so might be me.

Sorry about that. Can you check if you have DirectPlay and the DirectX9 patch installed? Could you also try running it in compatibility mode for Windows 10 or 8?

(+1)

Thanks for responding, that seemed to fix it.
https://www.microsoft.com/en-ie/download/details.aspx?id=8109

(+3)

Very cool game. You can see the first look in the video.

Thank you for playing and making a video!

(52 edits) (+4)

Hello, here's some Ideas :

* Primaries :

- Pulse/Burst/Discharge(s)/Beam Thermal Lasers that take power from the engine overdrive and some variant with little IEM capabilities and anti-hightech shield. Adding some with limited ammo if powerplant can't support long assault

- Power based only Arc Shotgun and Arc Thrower with IEM capabilities

- Vanilla Railgun is around 90mm, maybe adding an experimental 25mm variant

- Plasmathrower (Flamethrower with some pen.)

- Some Smart Cannons 75mm, 100mm and 125mm (lower damage than it counterparts)- 90mm, 105mm, 120mm and 130mm with HEAT/APFSDS, Airburst (cone and round), HE-I

- 60mm Chain Gun with HE-I, HE-AP, APFSDS, Airbust (cone)

- 35mm Autocannon with HE-I, HE-AP, AP, Airbust (cone)

- KS-2 Scattergun 20mm to -> 40mm (cosmetic) and a 68mm variant

- 40mm HE-I Grenade Machine Gun

- 152/155mm Artillery with HE-I, APHEBC (knockback) or HEAT (pen), Cluster, Proximity

- Plasma Cutter/Lance* Secondaries :

- 160mm, 210mm, 300mm Mortars with Thermobaric Cluster (300mm), HE-I, Incendiary, Airburst (round), Cluster, IEM and Chimic (long travel time and reload)

- 60mm (6 or 8 shots) and 100mm (3 shots) Gatling Mortars with HE-I, Incendiary and Chimic

- Plasma Accelerators with low velocity but wide heated balls

- Electromagnetic Pulse Cone Wave doing IEM and Fatal Disfonctons for Unshield Electronics with a Microwave and an Audio-Cinetic Cone/Beam variant

- Chemical/Toxin Sprayer that behave like a Flamethrower with less range but more cone and can disseminate trouth alleys (maybe need a wind mechanic for this)

- Plasma/Flame and Smoke/CME Projectors(lol) that behave like Chemical Sprayer

- Experimental Weapons develop from organics insects/mutants like Psychic Wave/Beam that make an ennemy temporaly friendly or Acid Bullets

- Guided Swarm Rockets Pod

Unguided Airburst and Proximity Rockets Pods

- Unguided AP/IEM/Chemical/Toxin/Smoke Rocket Barrage Pod and a heavy 4 HE-I/Chemical/Toxin/Smoke Pylons variant

- HE, Incendiary, IEM, Chemical/Toxin, Smoke Mines

- Plasma Cuter/Lance and a Lowtech Shield that brake

- Tesla Tower that act somewhat as shield spike, adding to the mech a possibility to stun when close and absorb electrical damage in front

- IA operated Landmates or Drones Bay* Grenades Type :

- Tiny 12,7mm, 14,5mm and Laser Auto Turret or Drone

- IEM grenade to desactivate something for 4s

- Arc Spikes, launching like vanilla smoke but if nothing is between spikes vivible electricity is created, doing disfonctions to the one getting close

- Autoactive Tesla Tower, like spike but a big one

- Stick grenade

- 75mm Braided Alloy 254 Cable has a Lasso with a mechanics that add the possibility to attach it between 2 or 3 spikes or buildings, trapping mech foots, making them fall or stop when you are somewhere else

- Active Camo, becoming opticaly invisible but take a lot of energy- Audio-Cinetic Impulsion to knockback and simulate the damage of a HE grenade around you but it take all your coolant and you can't use your systems until it become white

- IEM impulsion to desactivate everyone at 50m and use the same mechanic as ACI Impulsion

- Chemical/Toxin Dispersant doing damage behind you with a Smoke viariant 

- Passive Defence System like hightech energy shield or Cage with 2/3 explosive hits health

- Barricade behaving as a rear shield. Same when deployed with an ammo storage taking 2/3 of your ammo that can be redistribute. Can block alley but can be destroy, maybe removable

- Jetpack, ECM launcher or 1/2 packs of what you want (ammo, armor layer)* Others :

- Adding a heat generation to Miniguns, Arc guns, Plasmathrower and Lasers

- 2 new types of Powerplant, one with limited operation time like 3:25s but adds buff(s) or has a special attack or defence system, and one with limited actions

- Ennemies can destroy your powerplant, it activate your emergency batterie with very limited operation time and/or actions

- Adding Satellites doing Helldiver thing (Orbital Attacks or sending Turrets/Energy Shield/Heal/Ammo) and Air Support

 Call Alduin and Cthulhu

- IA or Human operated Landmates/Exo-armor Friendlies or Drones Station

- Grouped exo-armor ennemies, holograms, mirages in desert, Experimental Anti-Grav (like hovercraft but can go on the top of building)

- Area Objectives to destroy like Depot with some Turrets guarding

- Boss, Mini Boss, Invincible Boss mission to avoid

- Missions like Defend Bases/Beach/Underground/Mountain/Space Station, Landing Beach, Climb to the top, Defend VIP, Save Population, Gather Troops and Objects, go A to B, Capture A/B/C/D points, Rearm somethings, Find a place to sneak, Avoid Bombardement, Invade with teams, rescue/connect to an experimental weapon or mech, rerieve informations, rescue your mech that has depleted energy from your failed previous mission

- Campagne with limited number of mech but some can be rescue with a post mission of a failed mission. Maybe after some times

- A Big Ballistic Nuke Missile Launch Defend Mission like in this video

- More monsters like in Mech Engineer, insectoïds, worms, mutants...

- Purchasable visual systems with Tiers like lvl 1,2 Zoom, next is Lvl 1,2 Sonar, then is Lvl 1,2 Radar, finaly Lvl 1,2 Thermal. Maybe an Experimental Anti-Grav Dorsal Wing for your Mech

- Landing from Space as a minigame with enemies AA shooting, launching from a submarine at sea level or underwater, protecting boat landing you from other boats, helicopter torpidoes and missiles

- Multiple IA Mech invading

- New Mechs with or without wheels (Bipeds, Tripeds, Quadripeds, Hexapods, Octopods) ?

- New Tanks for Enemies and Friendlies ?

- Play as Tank/VBCI/AAA?

- New Class System with just a weight mechanic for weapons ? Like, beginning the story with a landmate with max weight can autorised a Light 90mm anti-material cannon but not a 30mm Minigun, finally ending with a Secret Class Octopod autorising heavy Primary and Secondary Weapons at the same time ?

- Campaign and Arcade Mode with a option to be a Freelancer and buy things

- PVE Coop and PVP Multiplayer ?

- B-Spec Mode (lol), be an Operator like in Battlefield 4 and command IA or help an other gamer pilot. Maybe taking temporarily command of one system or weapon

- Charismatic IA operator partner(s)

- Unlockable Characters or Cosmetics

- Some Easter Eggs from like Ghost in the Shell, Appleseed, Black Magic, Akira, Gunnm, Cowboy Bebop, Evangelion, Gundam, Macross, Metal Skin Panic, Blue Gender, Garaki, Genocyber, Megazone 23, Metal Gear Solid, Brigador, Patlabor, Eighty 86, Metal Slug, Helldiver, Into the Breach, etc.

- AZERTY compatibility and controller Support

- Steam Workshop

Good luck implementing some of this ideas but i think going to steam is a must to obtain far more credits to developping this future hell of a game.

(2 edits) (+5)

Thank you for all of these ideas! Some of them are quite interesting, I can't give my thoughts for every one of them, but here's a select few:

- Pulse/Discharge(s)/Beam Thermal Lasers that take power from the engine overdrive and some variant with little IEM capabilities. Adding some with limited ammo if powerplant can't support long assault

This would be cool and incentivize having a better powerplant, I'll experiment with this idea.

- Plasmathrower (Flamethrower with some pen.)

Cool!

- Plasma Cutter/Lance

This I have actually almost implemented. I have a plasma slash that acts as a close range melee which cuts up enemies, but a "lance" which you could charge with would be a cool upgrade/alternative to it.

IA operated Landmates or Drones Bay

I'm thinking maybe AI controlled crab-bombs that find their way towards enemies might be fun. Perhaps they could be tossed like grenades.

- ECM to counter clocking

ECM / APS systems are planned for acting as a shield, they'll intercept or redirect missiles away when they get close to the player. Tougher enemies will also have that capability.

- Adding Satellites doing Helldiver thing (Orbital Attacks or sending Turrets/Energy Shield/Heal/Ammo) and Air Support

There will be cruise missiles and artillery strikes by using grenades as the target designators.

- Grouped exo-armor ennemies

This would be difficult to do at the small scale of the game, but maybe you'll see a few hardsuits show up in cutscenes. A subtle tribute to Masamune Shirow's Landmates would be nice.

- New Tanks ?
- Area Objectives to destroy like Depot with some Turrets guarding
- More monsters like in Mech Engineer, insectoïdes, worms, mutans...
- AZERTY compatibility and controller Support

Soon!

- Boss, Mini Boss, Invincible Boss mission to avoid

Cool idea, I could see a big organic enemy being one to avoid.

- New Mechs with or without wheels (Bipeds, Tripeds, Quadripeds, Hexapods, Octopods)

Also planned for a long time. Definitely want big walker tanks.

- PVE Coop and PVP Multiplayer ?

I'll need help for this, but maybe. It would be tons of fun.

Thank you again for this big list! There's some cool things I hadn't thought of in there. I'll definitely save this and consider adding some of them.

(+1)

I updated the list

Read. Thanks for even more ideas! Will keep them in mind. <3

whoa, mech games on the front page of itch? I gotta check it out.

(+1)

Hope you like it!

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Absolutely beautiful destruction! It's definitely the best game I came across on this site and I wish you luck in developing it further. I will definitely follow the project and can't wait to see how it turns out. It has a few areas worth improving in my opinion, but the foundation is extremely solid both in game juice and design.

The only suggestion I have right now is to consider adding a wave system to introduce brief pauses between shootouts, allowing for experimentation with game pacing. I understand if you want to keep the action nonstop, but I think it’s an idea worth exploring in the bugs level.

Cheers!

Thank you so much for playing and your kind words!

The only suggestion I have right now is to consider adding a wave system to introduce brief pauses between shootouts, allowing for experimentation with game pacing. I understand if you want to keep the action nonstop, but I think it’s an idea worth exploring in the bugs level.

Noted, I'll see about adding a pause to waves. I modified their behavior recently so a break might be nice. Cheers!

(+1)

I love this game a lot. A few things to think about though.

- the current AP specialty weapons are the Vulcan and the railgun (not considering the autocannon, minigun, or smartgun. I consider those more balanced for general purpose and not made to deal with heavy armor). Both are are not great at immediate reaction and damage control. Maybe add something like a tank cannon that uses HEAT shells. Fires immediately, Slightly faster fire rate than the railgun, lower damage, no target penetration, but can still travel really far and obliterate whatever it hits making it very punishing if you miss.

- So far it's smoke for everything but worms. Maybe separate the smoke into two options. Visual smoke to block sight of ground units, and deployable trophy systems to stop something like 5 rockets each. That way smoke isn't the 'go to' for anything smart enough to use mechs and rockets.

- Finally, as cool as the lock on rockets are, they are very destructive, struggle with armor, and still require you to aim at every target yourself anyways. Maybe having them launch over things to reduce destruction and/or lock on through obstructions for a more ambush style play would make them more forgiving and enticing to use. Currently, you still have to aim at each target within line of sight to lock. They feel less reliable, less powerful, and more time consuming. I used them a few times and just thought "If you have to aim the cursor on them in unobstructed line of sight anyways, why not just use unguided rockets."


-- extra lil "that be so cool" idea. That one iron man weapon where it's the lock on mini non-explosive rockets. The ones you see in the first movie during the first fight in the new armor where he saves the civilians. That as a rocket version of the smartgun would be cool.

(2 edits) (+1)

Fire grenade (incendiary) is awesome for big slow-moving enemies (it tears those heavily armored tanks) or those who decided to hide and stationary behind covers.

I'm glad you like it!

Maybe add something like a tank cannon that uses HEAT shells. Fires immediately, Slightly faster fire rate than the railgun, lower damage, no target penetration, but can still travel really far and obliterate whatever it hits making it very punishing if you miss.

A basic cannon/tank gun has been highly requested for awhile now, I agree it'd be a good weapon to have. I'll see if I can make it at least half as satisfying to use as the railgun.

- So far it's smoke for everything but worms. Maybe separate the smoke into two options. Visual smoke to block sight of ground units, and deployable trophy systems to stop something like 5 rockets each. That way smoke isn't the 'go to' for anything smart enough to use mechs and rockets.

I presume you're talking about the smoke grenades(?). I agree they can be a little bit overpowered with how they stop enemies right now. I might just cut down the amount the player can carry so they'll be a bit more careful with how they use them.

 Finally, as cool as the lock on rockets are, they are very destructive, struggle with armor, and still require you to aim at every target yourself anyways. Maybe having them launch over things to reduce destruction and/or lock on through obstructions for a more ambush style play would make them more forgiving and enticing to use.

I agree these could really use a punch-up. Unless you're targeting lots of enemies like the second mission they're really not as fun or useful to use as the basic unguided rockets. Maybe I'll have them go through buildings unlike the unguided rockets, so if you blind-fire them without locking you still can hit an enemy on the other side of a house.

-- extra lil "that be so cool" idea. That one iron man weapon where it's the lock on mini non-explosive rockets. The ones you see in the first movie during the first fight in the new armor where he saves the civilians. That as a rocket version of the smartgun would be cool.

Noted! Would be useful for missions where you need to keep collateral damage down.

love this game soooooooo much!!Also,can you consider make more weapon like plasma gun ?I'm exciting to see any new contant that be add into this lovely game.

 

Glad you like it!

Something like a plasma cannon could be cool. I'll see what I can do.

Please consider increasing the amount of ammo you have on weapons and the amount of ammo you get to refill your ammo boxes. If there are more enemies, and players can keep firing for longer, it will greatly increase the gaming experience.

Noted. I might vary the amount of ammunition provided by crates depending on the difficulty/size of the level.

loved it sooooo much!! reminded me of mechwarrior. commander and the control, aesthetics and direction where its heading is so awesome. a story is needed!!!

Thank you for playing! I agree, a story is definitely needed.

Hi kolya :D

Who?

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Shout out to games with this art style
gotta be my favorite gender

(+1)

<3

(+1)

Great demo, completed all missions S rank. Can you add window size option? For example x2 from native window will be perfect.

Thanks for playing! I need to refactor some code, but I'll have more resolution options and the ability to set it to windowed mode soon.

(+1)

i am from R K channel comebackk here, great job

Cheers!

(3 edits) (+3)

The following feedback has been translated by the software and may be a little wrong:

I love your game, and I think he has a lot of potential. You can cram so much content into such a small volume, and I think the final version is pretty well optimized.

I also like the theme of the game, which reminds me of some Japanese anime of the end of the last century, such as mobile police and Gundam, you named the game Land Sword, the background is the world map, I also like it. No more nonsense, I hope to update these in the future

1 Use smoke bombs to block roads, block enemy views and radar guidance (flat), but helicopters can bypass the shelter at high altitude (three-dimensional). If the player is not hiding behind the smoke (enemy/smoke/me), but is completely in the smoke (smoke/me/smoke) (I put so many parentheses because I am worried that the translation software is not translating correctly), the helicopter will not be able to detect it, but after a certain reaction time it will bomb indiscriminately into the smoke and inform friendly forces to fire together).

2. I like having a pretty teammate and a cool boss. It is best to be a girl full of vitality, blonde short hair, cheerful sunshine, decisive action with no delay.

3 I want to see some civilian and entertainment, business, political news that makes me feel like this is a living world. In particular, I want to know what the residents think of the way we've broken the city, and will they thank me if I protect it? What if I don't care about the collateral damage and destroy the city? Would you let the player see them cry, numb and displaced, make the protagonist fall silent, torture the morality of the player? How do different characters react because of their origins, personalities, experiences, and positions? And the worms that can destroy houses and punch through armor, are ordinary people afraid of them? Is it possible that these fearsome worms have instead made a remarkable contribution to the food industry?

4 Science fiction games should have science fiction UI, or HUD. It is recommended to put enemy markers around the tank. I can't look at the little map box in the upper right corner while watching the tank move.

In addition, I am relatively poor, can only donate 5 dollars, I wish you a smooth game development, early success.

Hello. Thank you for playing! I will try my best to answer your questions.

I love your game, and I think he has a lot of potential. You can cram so much content into such a small volume, and I think the final version is pretty well optimized.

Thank you! A lot more content is planned.

I also like the theme of the game, which reminds me of some Japanese anime of the end of the last century, such as mobile police and Gundam, you named the game Land Sword, the background is the world map, I also like it. No more nonsense, I hope to update these in the future

I'm glad you like it. 1990s anime such as Mobile Police Patlabor and Ghost in the Shell were both big influences on the visual design. I hope to make something that is reminiscent of that era while still creating its own distinct identity. I try not to reference them too much in order to retain the uniqueness.

1 Use smoke bombs to block roads, block enemy views and radar guidance (flat), but helicopters can bypass the shelter at high altitude (three-dimensional). If the player is not hiding behind the smoke (enemy/smoke/me), but is completely in the smoke (smoke/me/smoke) (I put so many parentheses because I am worried that the translation software is not translating correctly), the helicopter will not be able to detect it, but after a certain reaction time it will bomb indiscriminately into the smoke and inform friendly forces to fire together).

I think I understand what you mean. Right now the helicopters stop in the air when they encounter smoke grenades (they probably shouldn't do that), and also the player is unable to hide from the helicopters by staying inside the smoke. I need to improve their behavior so you can do that. I hope I understood correctly what you meant, the translation gets a bit vague.

3 I want to see some civilian and entertainment, business, political news that makes me feel like this is a living world. In particular, I want to know what the residents think of the way we've broken the city, and will they thank me if I protect it? What if I don't care about the collateral damage and destroy the city? Would you let the player see them cry, numb and displaced, make the protagonist fall silent, torture the morality of the player? How do different characters react because of their origins, personalities, experiences, and positions?

This has all been planned for a long time, I'm glad you want to see these things. I don't want to give away too much, but things like news reports, intel logs containing lore, cutscenes, general character intercations, and lots of other exploration of the setting will be in the final game. Right now there isn't much to see in the demo except for the brief mission descriptions, but I promise I'm trying to expand on these things.

And the worms that can destroy houses and punch through armor, are ordinary people afraid of them? Is it possible that these fearsome worms have instead made a remarkable contribution to the food industry?

Some of them have been domesticated and bred for food like cattle! They're actually not bugs or worms, but instead highly mutated crustaceans. The wild ones are quite a pest and the player takes the role of an exterminator. There will be many more organic enemies to fight in addition to the human targets (tanks, mechs) too.

4 Science fiction games should have science fiction UI, or HUD. It is recommended to put enemy markers around the tank. I can't look at the little map box in the upper right corner while watching the tank move.

Understood. There will be an option to change the enemy marker/arrows to be around the player's tank instead of the aiming reticule.

In addition, I am relatively poor, can only donate 5 dollars, I wish you a smooth game development, early success.

Five dollars is a big donation! Thank you so much for the support and kind words.

Super, super cool, reminds me of a cross between Brigador, Ghost in the Shell, and some of the Wii games I use to play as a kid. Already a massive fan.

Cheers!

(+1)

我真的很喜欢这个游戏的 UI 设计;艺术风格非常讨喜,音效也非常出色。我想知道这个游戏的 Steam 页面什么时候可用?

谢谢你玩我的游戏Steam页面即将推出,也许两个月留意一下.

(+2)

Very very nice game, imo this game could definitely use a custom map maker in the future to allow players to make maps and increase variety.

It's a tricky thing to program in my engine, but not impossible. Would definitely like to see people's custom map designs.

(+3)

Hey, with that youtube video getting 150k views and potentially more I would highly suggest making a steam page just to get wishlists going. Even if you do not plan to upload a demo build to steam any time soon I think you don't want to miss out on the spike of interest. There are a lot of projects with the "coming soon" label on steam so there is no shame in doing that!

The game looks great, good luck with the project!

Thank you for the kind words and support!

Indeed that video has been gaining a lot of traction. A Steam page would be nice, but I'd like the game to be just a little bit more developed before I put it up. It should be coming soon, though.

This is so cool gives me real Nostalgic vibes Plzzzz tell me you'll add controller support to the full release!?

Thanks for playing! I'm working on implementing gamepad support right now, actually.

I thoroughly enjoyed the game and am looking forward to the full project.

I like the enemy variety both biological and mechanical. I also particularly enjoy that you included a collateral damage aspect that accounts for your precision or lack thereof. I think the various damage types that you deal and receive are also neat- Tank feel punishing if you don't stay mobile.


I thoughts regarding potential armaments:

Primary Weapon:

A Main Battle Tank type gun: 120-125mm Munitions with Low to Medium Sized Magazine Capacity. Fire Rate: Medium to Slow. Damage: Medium to High. Knock Back Low to Medium. Penetration: High

A Direct Energy Weapon/"Beam": Battery-Based; could be tied to an overheat mechanic. Maybe Three-Four Batteries in Magazine. Fire Rate High/"Continuous". Damage: Low to Medium. Knockback: Medium: Penetration: Very High.

Secondary Weapon:

A Multiple Missile Launch option: This option has the missiles follow an arched ballistic trajectory, similar to the grenades- as another way to go over buildings instead of through or around them. There can be a High Explosive Unitary Warhead option or a Cluster Munition option. 

I have seen some other suggest Mortars; I think Mortars or Artillery (Cannon-based) are good options as well. Taking the same concept as mentioned in the Multiple Missile Launch Option- Think Mortars and Artillery can be implemented in the same way. The difference being Mortars have less range, more fragmentation/damage to soft targets vs Artillery having greater range and some damage on armored targets. 

An Anti-Air Option: A dedicated guided surface to air missile might be interesting based on potential future missions or play styles

Grenades:

A Thermobaric Option: Explosive  with High Knockback, less damage than standard HE against armored targets but very effective against soft and light armored targets.

Scatterable Mines: A grenade that scatters mines similar to the smoke grenade currently functions 

An EMP Option: Mechanically functions as a "stun" grenade but allows for better positioning for less collateral damage

Fun Option- Something similar to the M58 mine-clearing line charge (MICLIC).  

Thank you for playing! I'm glad you liked the enemy variety.

A Main Battle Tank type gun: 120-125mm Munitions with Low to Medium Sized Magazine Capacity. Fire Rate: Medium to Slow. Damage: Medium to High. Knock Back Low to Medium. Penetration: High

This has been requested before, it would definitely be a nice mid-range weapon.

A Direct Energy Weapon/"Beam": Battery-Based; could be tied to an overheat mechanic. Maybe Three-Four Batteries in Magazine. Fire Rate High/"Continuous". Damage: Low to Medium. Knockback: Medium: Penetration: Very High

I've actually experimented with a beam weapon system, but it didn't feel very fun to use. I'll try making one again at some point.

A Multiple Missile Launch option: This option has the missiles follow an arched ballistic trajectory, similar to the grenades- as another way to go over buildings instead of through or around them. There can be a High Explosive Unitary Warhead option or a Cluster Munition option. 

This would be pretty fun and visually striking, it's on the to-do-list.

Scatterable Mines: A grenade that scatters mines similar to the smoke grenade currently functions 

Cool concept! Could be useful.

Fun Option- Something similar to the M58 mine-clearing line charge (MICLIC). 

This one would also be a ton of fun, but I'd need to figure out how to do verlet physics to make it look good. It would be pretty overpowered like the railgun, but too much fun not to include

Thanks for the response! I appreciate you taking the time to consider my thoughts and everyone else's. I have full faith the final game will be great!

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It's a fun game, although there are some moments on optimization(random freezes) on my laptop(r7 7735hs, rtx4050m, 24gb ddr5). But this is an early version, and it's free, so there's nothing to complain about

Sorry about the freezing. I think it must be some compatibility issue with newer cards. I'll look into fixing the problem.

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Almost definitely compatibility and not optimisation, currently playing on a 2-3 year old midrange laptop and getting fantastic performance.

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Hello. I am a game publisher. I saw your game and thought it was very good. So I want to communicate with you and talk about the possibility of cooperation in the future. Besides the PC platform, we will also help you release the game on the mobile and NS platforms In addition to the normal publicity and distribution work, we also have our own teams for art, localization, video, etc. Looking forward to your reply.

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Hi, thank you for the game, this is a great game.

I know this is still just a demo, but I have some suggestion, if you don't mind:

1. Changing the Grenade launcher to middle mouse button. X is rather awkward position in intense situation. And it's even better if you hold the button to aim the grenade and release to launch. For thermal/smoke, how long you press the grenade button determine how spread out the thermal/smoke is.

2. Weapons variety is pretty much non-existent other than for autocannon, railgun, smartgun. The rest is basically just the inferior version of autocannon (and smartgun is just autocannon with aimbot). I beat the entire game with just autocannon btw.

3. Make it so items show up in radar even when out of range (by yellow arrow). And perhaps make it indestructible..

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4. Add the possibility to AZERTY keyboard users to move with ZSQD keys. Great find this game tho.

Will see what I can do, thanks for the suggestion!

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I use DS4Windows to play with my PS5 controller. Users need to go with a Right stick "sensitivity" of about 0.66 - 0.7 and it becomes fine to play with. An invisible circle area around the center of the screen is created and the mouse can't go farrest, returning to the center automaticaly if i don't touch the joystick. But I can't see very far because of this limit.

Thank you for playing and the kind words!

1. Changing the Grenade launcher to middle mouse button. X is rather awkward position in intense situation. And it's even better if you hold the button to aim the grenade and release to launch. For thermal/smoke, how long you press the grenade button determine how spread out the thermal/smoke is.

There will be control rebinding so you can change the key, and also have a few different modes for how the grenade works like automatically launching when you release the key.

2. Weapons variety is pretty much non-existent other than for autocannon, railgun, smartgun. The rest is basically just the inferior version of autocannon (and smartgun is just autocannon with aimbot). I beat the entire game with just autocannon btw.

More variety with the weapons is planned. I think you should be able to finish a mission with any of the weapons, no matter how weak.

3. Make it so items show up in radar even when out of range (by yellow arrow). And perhaps make it indestructible..

Noted. Ammunition will remain destructible though.

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Thank you for the reply!

What I mean by non-existent weapon variation is that not it doesn't have enough. But rather all weapon behaves very similar. That's why I said every weapon is like autocannon. Their stats and method to use is not different enough to warrant player using different weapon. Like vulcan and gatling is basically the same weapon, only different in minor stats... even both of them are quite similar to autocannon, just with windup in the beginning. Smartgun is also like autocannon, but at least it different enough in the way you aim the gun and how it homes to the enemies.

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Very fun game, looking forward to a full release!

Thanks for playing!

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Actually amazing! Immaculate game-feel. Looking forward to more.

For me at least, X is an awkward button to hit for grenades. Maybe F as an alternate? I don't think you can re-bind currently, unless I'm mistaken.

Also, maybe the explosion sfx could use a bit more variety, since we will be hearing it *a lot*. 

Thank you for playing!

I'll be adding control rebinding so you can change the key for grenades. F will be by default the melee attack.

Also, maybe the explosion sfx could use a bit more variety, since we will be hearing it *a lot*. 

Agreed!

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Sick game! Was this at least partially inspired by armored core?

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Cheers! Maybe vaguely, but AC wasn't a very big influence to be honest.

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Hey there 

Here are some Ideas 4 your Game (5/5) *.* I just write some Keywords to keep it short. 

2nd Mission is cool. Its a really a nice variation. Also I like the Enemy Type. (pesky worms ruin my day) maybe a larger enemies that spit acid would spice things up - maybe later in the Game.


Weapons:

Melee Weapons 4 the mech like a sword or an axe plus a shield

Pistols, Uzi, Desert Eagle maybe with Akimbo possibility

mortar 4 the Mech (swap 4 missels)

possibility to lay or shoot mines

drop of a stationary tower or repair tower

weapons overheat

reload weapons

Vulcan gun is pretty op I think

Armor:

with a small energie shield that regenerates slowly after hits

with a jump Pack

with a radar pack

that spwans drones from time to time (repair drone, combat drone, defense drone)


Grenades:

stun or flash grenades


New Abilities:

call in an airstrike with cool down or can be collected on the map

or an emp strike

transform into a helicopter 4 a short time


Global Achievements:

Kill 100 enemies from this type or that type

Kill 100 enemies with a special weapon and so on. Maybe to unlock to new weapons or to upgrade weapons later


Level System / Collect Resources:

to level up weapons or the armor to play higher difficulties

would keep up the grind and motivation 4 the player


Enemies:

Boss Fight in the final level

or Mini Boss Fights after every 5th Level

Enemy factories that spawn new enemy tanks etc.


i know developing a game takes a lot of effort and many of the points above may not be possible or not a top priority

these are just a few thoughts and maybe they will help you to create a really nice game cause there is a lot of potential in this

pls keep going and dont give up <3

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Thanks for playing and the ideas!

2nd Mission is cool. Its a really a nice variation. Also I like the Enemy Type. (pesky worms ruin my day) maybe a larger enemies that spit acid would spice things up - maybe later in the Game.

Expect more fauna and wildlife eventually, the worms are just a start.

Melee Weapons 4 the mech like a sword or an axe plus a shield

Soon! Some close range emergency weapons that act like a melee attack both for the player and enemies will come.

Vulcan gun is pretty op I think

Will be a late unlock, it's probably way too powerful to give the player early on.

Global Achievements

Definitely.

call in an airstrike with cool down or can be collected on the map
possibility to lay or shoot mines

Both of these are planned. Grenades will act as markers for large cruise missiles strikes.

pls keep going and dont give up <3

Thank you, I appreciate it!

This looks so cool, can we get a mac build please?

Unfortunately, due to Apple's restrictions I need to purchase an actual Mac OS computer to compile a build with my engine. It doesn't seem like virtual machines will work due to some built-in verification. Maybe in the future I could possibly find a really cheap used one off of E-bay and use that to compile a build.

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