Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 49 to 88 of 389 · Next page · Previous page · First page · Last page

Is it wrong to try the game before paying for it?

Not at all. Any payments are purely donations, please save your money if you have anything better to spend it on!

(+1)

Nothing better, just wanted to try it first. 100% respect for your time and thanks for the quick response!

(+1)

This game is amazing, thank you so much for the fun!

You're very welcome, thank you for playing!

(+3)

Steam when!

Soon!

Will the game com to steam at some point ?

Very soon, hopefully. I'd like to get a few more key features in before making the page.

Great, I'll wait for that, the game look like tons of fun !

It would be so nice if we could also play using our controller :')

Don't worry, gamepad support is coming!

(+1)

Whaaaaaa :)

Absolutly awesome 👍, but grenades should be on middle mouse or E because X is make it impossible to use while driving. Anything else is awesome.

(+2)

Thanks for playing! Next build will have full key rebinding options so you can assign it to anything you'd like.

(+2)

Love the game but i do think there could be more balancing on these weapons:

Gau-678 rotary cannon - Needs slightly more firepower and ammo max, maybe increased penetration on fleshy targets since its literally just Gau-32C vulcan but worse

DP7 thermal projector - Less range, higher spread and either slightly less ammo consumption or more ammo max

K5-2 Scattergun - Higher fire rate and less damage since its supposed to be anti aircraft (on that note make aircraft have less health and more speed and non guided missile type weapons have a chance to miss it entirely)

Electromagnetic railgun - Add a sort of charge time and the more time it charges the more damage and penetration it gets, charge it too long and it explodes in your face

And make the landsword sprite change when using different weapons, e.x. a huge solid barrel when using the Electromagnetic railgun

(+1)

Hey, thanks for the feedback. I've changed some of the weapons since the release of the current public build, so they should be a bit more improved next time around.

Gau-678 rotary cannon - Needs slightly more firepower and ammo max, maybe increased penetration on fleshy targets since its literally just Gau-32C vulcan but worse

I've since buffed it to do just that - much more ammo and a slightly higher damage.

DP7 thermal projector - Less range, higher spread and either slightly less ammo consumption or more ammo max

Slower ammo consumption was added as well as a slightly increased fire rate.

K5-2 Scattergun - Higher fire rate and less damage since its supposed to be anti aircraft (on that note make aircraft have less health and more speed and non guided missile type weapons have a chance to miss it entirely)

Noted, I'll see what I can do to change the missiles.

And make the landsword sprite change when using different weapons, e.x. a huge solid barrel when using the Electromagnetic railgun

This is planned, but it will probably be done late in development since I don't want to have to keep changing a lot of different sprites should the current in-game one be modified.

(+2)

I love this, I want more!!!!

Thank you! More is coming, I'm working on it.

(+1)

Thank you, I wait with great anticipation! 

Any plan on making it open source? You could get help for the Linux build.

I don't have any plans to do that right now. But I'll see what I can do for making a Linux build when I have some free time.

(+4)

This is AWESOME. The feel when firing machine gun rounds was so good and I loved every minute playing the game. Also, putting a pilot UI in an appropriate size enhanced the immersion in conveying the story which I think brilliant. There are many additional things I loved but I can’t describe them all here.

I’m following the project now. Please keep up the good work!

PS Have you (or your team) built the game engine for this project? The interactions & graphics are quite amazing!

(+1)

Thanks for playing and your kind words!

Also, putting a pilot UI in an appropriate size enhanced the immersion in conveying the story which I think brilliant. There are many additional things I loved but I can’t describe them all here.

I'm glad you like the pilot portrait. There's a lot more planned with that and other characters, but for now it and the mission descriptions on the map are all that there is so far.

I’m following the project now. Please keep up the good work!

Thank you! I'll try.

PS Have you (or your team) built the game engine for this project? The interactions & graphics are quite amazing!

I'm making it in Game Maker Studio, so it's not running on a special engine. I'm sure a scratch-built game engine could be far more efficient for performance and rendering some of the effects, but I'm not experienced enough to write one.

(1 edit)

Unfortunately this aesthetically amazing game is not playable because the crosshair is too hard to see! Please add an option to change the color/size/shape of the crosshair. I hope your game becomes a success 🙏

(+1)

I've actually finished implementing some different crosshairs that you can change in the settings menu today, so the next public build will have it be a lot easier to see. Thanks for the kind words!

This is so fun, especially for a demo. The destructability of the environment gives your mecha a lot of weight and power that is so cool in this art style. The guns are satisfying and the enemies are a good balance of difficulty (although once you get the hang of things, they get a lot easier.) Maybe a difficulty adjuster in the future?) 

Excited for the full version!!

Thank you for your kind words and playing!

The enemies are a good balance of difficulty (although once you get the hang of things, they get a lot easier.) Maybe a difficulty adjuster in the future?) 

Don't worry, I plan on ramping up the difficulty a lot more as the game progresses. There's going to be some pretty aggressive enemies that will offer much more of a challenge to fight than the current assortment.

(+1)

very awesome top downer shooter!!!!!!!!

Cheers!

Extremely talented work. Art, animations and effects are among the best.

Thank you!

(1 edit) (+1)

Oh my God. this was Amazing. It brings back Nostalgia of playing games such Battletech on Sega, Nuclear Strike on PC, and Future Cop LAPD on Playstation.. Can't wait to play on the full release.

Thank you for playing! I'm glad it reminds you of all those classic games, I'm hoping to make something that's reminiscent of old titles like that with its overall aesthetic and feeling.

Honest Review

Map Design: balanced, fulled of cover and make sense as they're a city. 

enemy AI, pretty smart. But literally stunned as soon as they see a smoke grenade. 

The player controls a large mech that somehow can't get through a streetlight or a tree at low speed. 

Varieties of weapons but they all mostly the same

Difficulty...bruh. Enemies are pretty easy to kill but they hit hard just like the player. But the hard part is to keep the city damage as low as possible which used to calculate the level-end score.

Suggestions: Make the missiles fly over cover, Decrease gun spread or add a gun with high accuracy like a sniper rifle. Make the guns easier to differentiate.Make the trees and streetlights more easier to destroy.

Thank you for the review!

The player controls a large mech that somehow can't get through a streetlight or a tree at low speed. 

That's very unusual, you should be able to plow right through them without any problems.

enemy AI, pretty smart. But literally stunned as soon as they see a smoke grenade. 

I'm working on improving this feature, it's still a bit underdeveloped.

Varieties of weapons but they all mostly the same

More variety is coming.

Difficulty...bruh. Enemies are pretty easy to kill but they hit hard just like the player. But the hard part is to keep the city damage as low as possible which used to calculate the level-end score.

I know it's not very clear right now, but the collateral damage actually doesn't effect the score. The only things that do are the number of hits taken and the time it took to finish the mission.

Suggestions: Make the missiles fly over cover, Decrease gun spread or add a gun with high accuracy like a sniper rifle. Make the guns easier to differentiate.Make the trees and streetlights more easier to destroy.

Will do. Thank you!

Very cool game.

Thanks!

"Hi, will there be an Android version, either a demo or the full release? Great game!"

Hello. At the moment, an Android version is not planned, but maybe in the future I will experiment with it.

(1 edit)

thought about how to make the railgun less powerful: 

Enemies that have armor somewhat like you? Health with "gates" that block damage from overfilling them. A 100 Health enemy with 20 Gates would only be able to take at most 20 damage in a single hit, so a railgun would need five hits while a gatling gun would be able to quickly dispose of them. 

In fluff, could be some form of super-shock ablative armor? It'd make sense since railguns and other super high impact weapons have been deployed.

That's an interesting idea. I like it, though I think I'd need to add a different perhaps lighter version of the railgun. I'd like the one in the game right now to be as powerful as it is currently without nerfing it, it'll just be a late game weapon.

In fluff, could be some form of super-shock ablative armor? It'd make sense since railguns and other super high impact weapons have been deployed.

Cool! I could see it.

perhaps inspiration from the Brigador Galinha? A steady repetition of cover-piercing shots that deal good damage, at cost of somewhat lower ammo reserves than conventional machine guns?

GOOD GAME HELLO FROM ARGENTINA

Hello! Thank you.

(+1)

Amazing Game

Thank you.

Full game when?

As soon as possible...

(+1)

Awezomeness!!!

Thanks!

This is insane! Can't wait for more.

It is such a well executed mecha-survivor type game! You just want to try all of the combinations, already with the limited selection. So much fun!

That's what I meant to say ^^ was logged in with the wrong account

Thank you! I'm glad you liked it.

(+1)

Great demo!

Don't really have any problems, questions, or suggestions that others haven't already mentioned, maybe an onscreen indicator for enemies beyond a missile lock. My eyes on multiple occasions completely went past/looked over enemies on screen, as they blended into the environment, which could be the intent for all I know. 

Despite it being just a demo, it's one of the best things I've played in actual years! 

Really do hope this gets more content!

Thanks for checking it out!

Don't really have any problems, questions, or suggestions that others haven't already mentioned, maybe an onscreen indicator for enemies beyond a missile lock. My eyes on multiple occasions completely went past/looked over enemies on screen, as they blended into the environment, which could be the intent for all I know. 

I could try and add an additional indicator near the player mech itself to point out enemies, though I'm not sure it should be on by default.

Despite it being just a demo, it's one of the best things I've played in actual years! 

That's very high praise, thank you.

Really do hope this gets more content!

More to come. Progress has been slow, but steady. I'll see if I can put up a post soon showing some of what's being worked on.

(+1)

我的天呢!超级好的demo!

横版射击游戏真的是我的心头好,游戏体验下来感觉是硬核闯关呢,个人感觉冲刺的体力可以多一点,而且游戏热度也上来了,如果可以出新手教程的话会更好!

感谢您的美言和玩我的游戏!

我计划最终为新玩家添加一个教程。冲刺机制也会有一些升级。

😄👍🏻

(+1)

Very cool game, reminds me a lot of Brigador. Can't wait to buy the full thing!

(-1)

Cheers!

Cool game. I must note good sound work, weapons have a lot of oomph. Will game have soundtrack playing during missions?

As for gameplay, will there be another grenades and rocket types? Perhaps other mechs to pilot?

Thanks for playing.

Will game have soundtrack playing during missions?

A soundtrack for each level is planned, though it may be some time.

As for gameplay, will there be another grenades and rocket types? Perhaps other mechs to pilot?

More weapon variety is being worked on. As for other vehicles to pilot - I'm still undecided. Maybe for certain special missions.

Im in love with this game, i hope it gets more content :)

Thank you! I'm working on developing it further.

(1 edit)

Best stuff I've played for a long time.

(2 edits)

Needs more levels and weapons.

But my fren uses Linux, make a Linux compatible version PLEASE.

I'll see what I can do. In the meantime, someone made a guide for getting it running with Proton emulator here: https://itch.io/post/12471526

I'm glad you like it!

(+2)

One of the best games I've played on this website. Keep making games like that.

That's very high praise, thank you.

dear mezz
is this game 2D or 3d please? 

(+1)

It's fully 2D, no polygons or 3D models used.

(+2)

This is a BEAUTIFUL game in terms of aesthetics, and just five missions were an excellent mix of adrenaline and some tactical thinking. SFX were great and obviously the pixel art+shaders were magnificent.


THANK YOU for making this, from one indie/retro game dev to another, and I hope to see the full version soon, and I'd be happy to pay the full price to enjoy it!!

Thank you for playing and your kind words! I appreciate it a lot.

I keep finding myself replaying the demo weekly (first played in August 2024), it's still fun and I can't find any flaws that you haven't already addressed. Maybe there's an opportunity for a mission helping friendlies assault a fortified position, defending a shuttle launch site, or a duel against an enemy landsword?

Thanks for playing it! I'm glad you've managed to have so much fun with it even in its early state. Hopefully the next public build will have double the amount of content.

a duel against an enemy landsword?

This will definitely be one of the bosses in the future, maybe even against multiple at once. A mission where you fight alongside allied forces is also planned.

(+3)

This demo fills the tachikoma sized hole that Brigador left in my heart.

Only suggestion is maybe add some alternate HUD colors later on, white didn't feel super readable on most of the backgrounds for me.

(+2)

Thanks for playing!

I've been reworking the HUD recently to be more readable at a glance and also use a different font with darker boxes. Certain missions with limited visibility will also have it change colors to be either yellow or light green.

How to reduce difficulty? It's fun, but I keep dying constantly.

Reduce? On the contrary, I want to increase the difficulty, I went through the whole game on 20mm rotary guns at S-rank. The only problem was with the larvae, but they stop being a problem when you start to just collect them in big piles, circling around them and blowing them up with rockets. On the other levels, just take the 30mm cannon or railgun and shoot through the houses.

I applaud your exemplary skill. I still want to make it easier, because I suck at these games, but still enjoy them.

(+2)

The 30mm GAU-32C will grind your enemies into dust, just point the barrel towards the enemy and hold down the trigger.

Smoke grenades work like a wall and turn off the brains of enemies on any mission except the 2nd. On the 2nd mission, just take incendiary grenades and a scatter gun.

Go, do a crime.

the flame thrower is also effective of just about everything. It has perfect accuracy for as far as you can see and it melts small enemies, just don’t hold your mouse on yourself, it leaves trails of fire that damage everything

yes

erry noice

Cheers mate!

Super awsome game my dude ! When will i have more ! i need more T_T ! 

Glad you like it! As soon as possible, but it may be some time.

reminds me of me of MGS4 a little.

What parts of it?

Me gustó mucho el juego es increíble, ¡es muy bueno! Espero que lo sigan actualizando :D

(+1)

Gracias por jugar. Habrá una actualización en el futuro.

Viewing most recent comments 49 to 88 of 389 · Next page · Previous page · First page · Last page