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Absolutly awesome 👍, but grenades should be on middle mouse or E because X is make it impossible to use while driving. Anything else is awesome.

Love the game but i do think there could be more balancing on these weapons:

Gau-678 rotary cannon - Needs slightly more firepower and ammo max, maybe increased penetration on fleshy targets since its literally just Gau-32C vulcan but worse

DP7 thermal projector - Less range, higher spread and either slightly less ammo consumption or more ammo max

K5-2 Scattergun - Higher fire rate and less damage since its supposed to be anti aircraft (on that note make aircraft have less health and more speed and non guided missile type weapons have a chance to miss it entirely)

Electromagnetic railgun - Add a sort of charge time and the more time it charges the more damage and penetration it gets, charge it too long and it explodes in your face

And make the landsword sprite change when using different weapons, e.x. a huge solid barrel when using the Electromagnetic railgun

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I love this, I want more!!!!

Thank you! More is coming, I'm working on it.

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Thank you, I wait with great anticipation! 

Any plan on making it open source? You could get help for the Linux build.

I don't have any plans to do that right now. But I'll see what I can do for making a Linux build when I have some free time.

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This is AWESOME. The feel when firing machine gun rounds was so good and I loved every minute playing the game. Also, putting a pilot UI in an appropriate size enhanced the immersion in conveying the story which I think brilliant. There are many additional things I loved but I can’t describe them all here.

I’m following the project now. Please keep up the good work!

PS Have you (or your team) built the game engine for this project? The interactions & graphics are quite amazing!

Thanks for playing and your kind words!

Also, putting a pilot UI in an appropriate size enhanced the immersion in conveying the story which I think brilliant. There are many additional things I loved but I can’t describe them all here.

I'm glad you like the pilot portrait. There's a lot more planned with that and other characters, but for now it and the mission descriptions on the map are all that there is so far.

I’m following the project now. Please keep up the good work!

Thank you! I'll try.

PS Have you (or your team) built the game engine for this project? The interactions & graphics are quite amazing!

I'm making it in Game Maker Studio, so it's not running on a special engine. I'm sure a scratch-built game engine could be far more efficient for performance and rendering some of the effects, but I'm not experienced enough to write one.

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Unfortunately this aesthetically amazing game is not playable because the crosshair is too hard to see! Please add an option to change the color/size/shape of the crosshair. I hope your game becomes a success 🙏

I've actually finished implementing some different crosshairs that you can change in the settings menu today, so the next public build will have it be a lot easier to see. Thanks for the kind words!

This is so fun, especially for a demo. The destructability of the environment gives your mecha a lot of weight and power that is so cool in this art style. The guns are satisfying and the enemies are a good balance of difficulty (although once you get the hang of things, they get a lot easier.) Maybe a difficulty adjuster in the future?) 

Excited for the full version!!

Thank you for your kind words and playing!

The enemies are a good balance of difficulty (although once you get the hang of things, they get a lot easier.) Maybe a difficulty adjuster in the future?) 

Don't worry, I plan on ramping up the difficulty a lot more as the game progresses. There's going to be some pretty aggressive enemies that will offer much more of a challenge to fight than the current assortment.

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very awesome top downer shooter!!!!!!!!

Cheers!

Extremely talented work. Art, animations and effects are among the best.

Thank you!

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Oh my God. this was Amazing. It brings back Nostalgia of playing games such Battletech on Sega, Nuclear Strike on PC, and Future Cop LAPD on Playstation.. Can't wait to play on the full release.

Thank you for playing! I'm glad it reminds you of all those classic games, I'm hoping to make something that's reminiscent of old titles like that with its overall aesthetic and feeling.

Honest Review

Map Design: balanced, fulled of cover and make sense as they're a city. 

enemy AI, pretty smart. But literally stunned as soon as they see a smoke grenade. 

The player controls a large mech that somehow can't get through a streetlight or a tree at low speed. 

Varieties of weapons but they all mostly the same

Difficulty...bruh. Enemies are pretty easy to kill but they hit hard just like the player. But the hard part is to keep the city damage as low as possible which used to calculate the level-end score.

Suggestions: Make the missiles fly over cover, Decrease gun spread or add a gun with high accuracy like a sniper rifle. Make the guns easier to differentiate.Make the trees and streetlights more easier to destroy.

Thank you for the review!

The player controls a large mech that somehow can't get through a streetlight or a tree at low speed. 

That's very unusual, you should be able to plow right through them without any problems.

enemy AI, pretty smart. But literally stunned as soon as they see a smoke grenade. 

I'm working on improving this feature, it's still a bit underdeveloped.

Varieties of weapons but they all mostly the same

More variety is coming.

Difficulty...bruh. Enemies are pretty easy to kill but they hit hard just like the player. But the hard part is to keep the city damage as low as possible which used to calculate the level-end score.

I know it's not very clear right now, but the collateral damage actually doesn't effect the score. The only things that do are the number of hits taken and the time it took to finish the mission.

Suggestions: Make the missiles fly over cover, Decrease gun spread or add a gun with high accuracy like a sniper rifle. Make the guns easier to differentiate.Make the trees and streetlights more easier to destroy.

Will do. Thank you!

Very cool game.

Thanks!

"Hi, will there be an Android version, either a demo or the full release? Great game!"

Hello. At the moment, an Android version is not planned, but maybe in the future I will experiment with it.

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thought about how to make the railgun less powerful: 

Enemies that have armor somewhat like you? Health with "gates" that block damage from overfilling them. A 100 Health enemy with 20 Gates would only be able to take at most 20 damage in a single hit, so a railgun would need five hits while a gatling gun would be able to quickly dispose of them. 

In fluff, could be some form of super-shock ablative armor? It'd make sense since railguns and other super high impact weapons have been deployed.

That's an interesting idea. I like it, though I think I'd need to add a different perhaps lighter version of the railgun. I'd like the one in the game right now to be as powerful as it is currently without nerfing it, it'll just be a late game weapon.

In fluff, could be some form of super-shock ablative armor? It'd make sense since railguns and other super high impact weapons have been deployed.

Cool! I could see it.

GOOD GAME HELLO FROM ARGENTINA

Hello! Thank you.

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Amazing Game

Thank you.

Full game when?

As soon as possible...

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Awezomeness!!!

Thanks!

This is insane! Can't wait for more.

It is such a well executed mecha-survivor type game! You just want to try all of the combinations, already with the limited selection. So much fun!

That's what I meant to say ^^ was logged in with the wrong account

Thank you! I'm glad you liked it.

(+1)

Great demo!

Don't really have any problems, questions, or suggestions that others haven't already mentioned, maybe an onscreen indicator for enemies beyond a missile lock. My eyes on multiple occasions completely went past/looked over enemies on screen, as they blended into the environment, which could be the intent for all I know. 

Despite it being just a demo, it's one of the best things I've played in actual years! 

Really do hope this gets more content!

Thanks for checking it out!

Don't really have any problems, questions, or suggestions that others haven't already mentioned, maybe an onscreen indicator for enemies beyond a missile lock. My eyes on multiple occasions completely went past/looked over enemies on screen, as they blended into the environment, which could be the intent for all I know. 

I could try and add an additional indicator near the player mech itself to point out enemies, though I'm not sure it should be on by default.

Despite it being just a demo, it's one of the best things I've played in actual years! 

That's very high praise, thank you.

Really do hope this gets more content!

More to come. Progress has been slow, but steady. I'll see if I can put up a post soon showing some of what's being worked on.

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