woah dude, like this is insane! can you tell us about the design process? i am trying to design mechs/armors like these but i could never manage it. i'd really appretiate it.and again great work!
comming from those 100gb "quadruple A" trash games to this felt like i just woke up from a nightmare.
ultra respondsive pixel mecha game with great artstyle (i actually envisioned everything orang cuz mars but man i'm still impressed)
time till finished:12mins
actually i played for more than 3 hours trying out different loadout, combination ,strategy ,speedrun and no hit run(never get these as collateral damage is kinda hard to avoid)
yay gun goes brrrrrr
it was so much fun
bug: when turning on alternate sync on my 120hz free sync monitor, the game run crazy fast at 120fps i literally can't respond, but the game become alot lot smoother
so i just played with normal vsync but it's only 60fps, would be nice if it can do 120hz
(retested it freesync on or off doesn't affect anything)
storage required: a whole 50MB of diskspace (like all those textures,how?)
memory: entire 200MB of ram
cpu+gpu total power draw (8845h): eat a stagering 5W of power
suggestion: a mode where both the player and enemies have alot more health, i like the idea that humanity is so good at destroying things vs how weak we are at defending things but it felt like we were all too fragile
some times the text is kinda hard to read, not sure if it's the artstyle or me cuz i stopped sometime to figure out what that text say
(pardon me i'm not native english)
if this game is 7$ or less on steam i'll instant buy (whole game ofcourse)
thanks for making this game, i felt like a kid again
I'm a sucker for a mecha game but this just ticks so many boxes it's not even funny. Everything is so smooth and responsive. The weapons feel and sound amazing. The movement is so fluid and natural. The UI is super cool. Art style is amazing. Animation quality amazing. 6/5 stars.
Favorite game I've played in ages. I'm weeping that this is just a short demo. Give me 200 or more hours of this please. A full game of this would belong right up there with Mechwarrior, C&C, and Brigador as my all time favorites.
Things I'd love to see added:
-A ton of lore and backstory and relatable characters/pilots.
-A campaign map maybe with territories to gain and or lose along side the main story events.
-More objectives like convoy protection, base assault, base defense (or wave defense).
-Hard bonus objectives that give you some kind of boon (or even just a moral choice with a little "thank you for rescuing me!" or happy ending).
-And if I can be greedy, a bunch more enemies, weapons, mechs, equipments, tech, and environments :)
This made me feel like a little kid again. Giddy and excited and a wondrous desire to discover. Even if nothing else ever comes of this, thank you for making it. I love it.
Hey, thanks for playing and your kind words! I'm glad you enjoyed the demo, sorry it's so short right now.
-A ton of lore and backstory and relatable characters/pilots. -A campaign map maybe with territories to gain and or lose along side the main story events. -More objectives like convoy protection, base assault, base defense (or wave defense). -Hard bonus objectives that give you some kind of boon (or even just a moral choice with a little "thank you for rescuing me!" or happy ending). -And if I can be greedy, a bunch more enemies, weapons, mechs, equipments, tech, and environments :)
Pretty much all of this is planned! It'll be a while though.
This made me feel like a little kid again. Giddy and excited and a wondrous desire to discover. Even if nothing else ever comes of this, thank you for making it. I love it.
Hello, I made an account to comment this lol. Honestly one of the most promising games I've ever come across on itch. Destruction is super satisfying, the enemies are fun to fight and still challenging, and the immersion is amazing. I was wondering if there was anything out there like a discord or a reddit for this game? Would be cool to have a place to talk about it and get updates lol.
Hello. Thank you kindly for playing and your interest!
I was wondering if there was anything out there like a discord or a reddit for this game?
I feel there's too little content at the moment to set up a Discord/Reddit, plus I'd have to take time to moderate it which would distract from development. My updates are also quite infrequent so there wouldn't be much to see on there either (rest assured it's being worked on daily though). But maybe in the future after release I'll put one up, I'm sure there'll be plenty to discuss then!
Honestly just having a community where people can discuss ideas and build up hype would be great even if there isnt a ton of content yet, its clear a lot of people are excited already, but on the other hand yeah moderation takes time out of other things, when the game is larger/out there'd be less worry about that since theres less to do + you could probably get some moderators to help
I'm an artist (or used to be, at this point) and I have to say, super jealous of anyone who can design a mech. My brain falls out when I try to do anything technical, I usually stick to organics, but I recognize that's a hurdle that I just need to clear. Seeing this page has ignited my spark to learn new skills and get better at making new things. Every now and then, itch proves to be the place for such inspiration. Awesome work. I'll post notes later after playing, I just saw the preview gifs and felt a fire ignite inside of me and had to share.
That's very kind, thank you! Good mechanical design takes time to learn, try to look at lots of real world military vehicles for details and shapes, as well as industrial machinery and how they're put together. Once you get the hang of it it becomes very rewarding to create new designs. It took me almost two months to come up with the final shape of the player's quadtank.
Thanks for the quick response! The game is awesome, the environment destruction is very satisfying and the challenge is properly tense. I've been fiddling with steam input to try playing on my dualshock. I added an input to toggle snapping the cursor to the center of the screen when releasing the joystick, to make aiming on a controller easier. It sort of works, I just have to remember to toggle it on. Obviously controller support isn't even necessary especially at this stage, I just thought you might find it interesting. Honestly, doing stuff like that is a big part of why I rarely sketch or practice music. It's a self-discipline issue.
This game is awesome. The pixel art and aesthetics are impeccable. I can't wait for it to release. I have a few suggestions thought:
-The visual clutter in this game is part of the charm, don't remove it. But sometimes, the cursor can be a bit hard to see, so add toggles for an aiming line and for making the cursor rotate constantly so it's easily separable from the scene.
-Allow changing controls, obviously. I wanted to change the 'Fix camera' key to C because I use it often to stop and line up a good rocket volley, and Tab is a little far.
-The overworld looks gorgeous, genuinely beautiful, let me rotate freely with Q/E so I can get lost in it, it's really nice. Maybe make the Z key return it to North orientation. The red line is a great detail. I hope there are more planets or environments later because the feeling of floating around in the map with that music is unmatched.
-Not really that important, but a fun little Survivor-like mode where you could upgrade your weapons after defeating a few waves could be nice.
-Not sure if it's normal, but on Mission 3, a few enemies weren't moving (and they couldn't see me behind houses) until I threw some smoke grenades at them.
-Not that big of a deal, but I play on a 120hz monitor, and it sometimes looks a little blurry when moving.
I agree with the cursor bit, when im trying to focus on dodging and use my peripheral vision to aim all the enemy arrows get distracting really fast, i also like the idea of keybinds, which if i had to guess will almost certainly get added.
Also yesss a metal gear style enemy would be amazing, a large singular boss rather than many smaller hordes, that'd be super fun to fight against if balanced right!
-The visual clutter in this game is part of the charm, don't remove it. But sometimes, the cursor can be a bit hard to see, so add toggles for an aiming line and for making the cursor rotate constantly so it's easily separable from the scene.
I'm glad you enjoy the clutter and chaos; I think it's a big part of the experience too. I've added a laser line and four different cursor variations in the settings menu, the next update will have them implemented.
-Allow changing controls, obviously. I wanted to change the 'Fix camera' key to C because I use it often to stop and line up a good rocket volley, and Tab is a little far.
Also added to settings, with different methods of firing grenades too!
-The overworld looks gorgeous, genuinely beautiful, let me rotate freely with Q/E so I can get lost in it, it's really nice. Maybe make the Z key return it to North orientation. The red line is a great detail. I hope there are more planets or environments later because the feeling of floating around in the map with that music is unmatched.
That's a cool suggestion. I plan on having 3D objects eventually on the map to make the rotation seem a bit more interesting. I'll definitely let you rotate the view freely, and having it reset with Z is a smart idea too. Thanks!
-Not really that important, but a fun little Survivor-like mode where you could upgrade your weapons after defeating a few waves could be nice.
Sure! Maybe something like an unlockable VR simulation mode.
-Not sure if it's normal, but on Mission 3, a few enemies weren't moving (and they couldn't see me behind houses) until I threw some smoke grenades at them.
They should be standing guard until they have line of sight or something sets them off like an explosion or collapsing building nearby.
-Not that big of a deal, but I play on a 120hz monitor, and it sometimes looks a little blurry when moving.
Not too sure how to fix this issue at the moment, I'll look into it.
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woah dude, like this is insane! can you tell us about the design process? i am trying to design mechs/armors like these but i could never manage it. i'd really appretiate it.and again great work!
Hey so this is awesome do you have a patreon or discord?
Just wanted to say this is a gem of a game and I cant wait to see the progress it makes!
mech! very nice!
I AM I LOVE WITH THIS GAME
comming from those 100gb "quadruple A" trash games to this felt like i just woke up from a nightmare.
ultra respondsive pixel mecha game with great artstyle (i actually envisioned everything orang cuz mars but man i'm still impressed)
time till finished:12mins
actually i played for more than 3 hours trying out different loadout, combination ,strategy ,speedrun and no hit run(never get these as collateral damage is kinda hard to avoid)
yay gun goes brrrrrr
it was so much fun
bug: when turning on alternate sync on my 120hz free sync monitor, the game run crazy fast at 120fps i literally can't respond, but the game become alot lot smoother
so i just played with normal vsync but it's only 60fps, would be nice if it can do 120hz
(retested it freesync on or off doesn't affect anything)
storage required: a whole 50MB of diskspace (like all those textures,how?)
memory: entire 200MB of ram
cpu+gpu total power draw (8845h): eat a stagering 5W of power
suggestion: a mode where both the player and enemies have alot more health, i like the idea that humanity is so good at destroying things vs how weak we are at defending things but it felt like we were all too fragile
some times the text is kinda hard to read, not sure if it's the artstyle or me cuz i stopped sometime to figure out what that text say
(pardon me i'm not native english)
if this game is 7$ or less on steam i'll instant buy (whole game ofcourse)
thanks for making this game, i felt like a kid again
Cool! Very fun game!
For absolutely no good reason whatsoever this makes me think of the old "... Strike" (Desert Strike, Jungle Strike) games on SNES, but way cooler.
looks amazing, been looking for a brigador-like game to play 'till killers is out. what were your inspirations?
Cheers for playing.
A large mix of east and west influences, way too many to name.
Ok. How is it THIS good.
I'm a sucker for a mecha game but this just ticks so many boxes it's not even funny. Everything is so smooth and responsive. The weapons feel and sound amazing. The movement is so fluid and natural. The UI is super cool. Art style is amazing. Animation quality amazing. 6/5 stars.
Favorite game I've played in ages. I'm weeping that this is just a short demo. Give me 200 or more hours of this please. A full game of this would belong right up there with Mechwarrior, C&C, and Brigador as my all time favorites.
Things I'd love to see added:
-A ton of lore and backstory and relatable characters/pilots.
-A campaign map maybe with territories to gain and or lose along side the main story events.
-More objectives like convoy protection, base assault, base defense (or wave defense).
-Hard bonus objectives that give you some kind of boon (or even just a moral choice with a little "thank you for rescuing me!" or happy ending).
-And if I can be greedy, a bunch more enemies, weapons, mechs, equipments, tech, and environments :)
This made me feel like a little kid again. Giddy and excited and a wondrous desire to discover. Even if nothing else ever comes of this, thank you for making it. I love it.
Hey, thanks for playing and your kind words! I'm glad you enjoyed the demo, sorry it's so short right now.
Pretty much all of this is planned! It'll be a while though.
Much appreciated, thank you!
i love this game
Thank you!
Hello, I made an account to comment this lol. Honestly one of the most promising games I've ever come across on itch. Destruction is super satisfying, the enemies are fun to fight and still challenging, and the immersion is amazing. I was wondering if there was anything out there like a discord or a reddit for this game? Would be cool to have a place to talk about it and get updates lol.
I had a similar question! I just didn't wanna bother Mezz more, a discord would be great
nice to see someone else wants it too lol. just somewhere to nerd out over the game
Yess, it'd also give me somewhere to post progress on my model im making of the Player mech!
Hello. Thank you kindly for playing and your interest!
I feel there's too little content at the moment to set up a Discord/Reddit, plus I'd have to take time to moderate it which would distract from development. My updates are also quite infrequent so there wouldn't be much to see on there either (rest assured it's being worked on daily though). But maybe in the future after release I'll put one up, I'm sure there'll be plenty to discuss then!
Honestly just having a community where people can discuss ideas and build up hype would be great even if there isnt a ton of content yet, its clear a lot of people are excited already, but on the other hand yeah moderation takes time out of other things, when the game is larger/out there'd be less worry about that since theres less to do + you could probably get some moderators to help
I'm an artist (or used to be, at this point) and I have to say, super jealous of anyone who can design a mech. My brain falls out when I try to do anything technical, I usually stick to organics, but I recognize that's a hurdle that I just need to clear. Seeing this page has ignited my spark to learn new skills and get better at making new things. Every now and then, itch proves to be the place for such inspiration. Awesome work. I'll post notes later after playing, I just saw the preview gifs and felt a fire ignite inside of me and had to share.
That's very kind, thank you! Good mechanical design takes time to learn, try to look at lots of real world military vehicles for details and shapes, as well as industrial machinery and how they're put together. Once you get the hang of it it becomes very rewarding to create new designs. It took me almost two months to come up with the final shape of the player's quadtank.
Thanks for the quick response! The game is awesome, the environment destruction is very satisfying and the challenge is properly tense. I've been fiddling with steam input to try playing on my dualshock. I added an input to toggle snapping the cursor to the center of the screen when releasing the joystick, to make aiming on a controller easier. It sort of works, I just have to remember to toggle it on. Obviously controller support isn't even necessary especially at this stage, I just thought you might find it interesting. Honestly, doing stuff like that is a big part of why I rarely sketch or practice music. It's a self-discipline issue.
This game is awesome. The pixel art and aesthetics are impeccable. I can't wait for it to release. I have a few suggestions thought:
-The visual clutter in this game is part of the charm, don't remove it. But sometimes, the cursor can be a bit hard to see, so add toggles for an aiming line and for making the cursor rotate constantly so it's easily separable from the scene.
-Allow changing controls, obviously. I wanted to change the 'Fix camera' key to C because I use it often to stop and line up a good rocket volley, and Tab is a little far.
-The overworld looks gorgeous, genuinely beautiful, let me rotate freely with Q/E so I can get lost in it, it's really nice. Maybe make the Z key return it to North orientation. The red line is a great detail. I hope there are more planets or environments later because the feeling of floating around in the map with that music is unmatched.
-Not really that important, but a fun little Survivor-like mode where you could upgrade your weapons after defeating a few waves could be nice.
-Not sure if it's normal, but on Mission 3, a few enemies weren't moving (and they couldn't see me behind houses) until I threw some smoke grenades at them.
-Not that big of a deal, but I play on a 120hz monitor, and it sometimes looks a little blurry when moving.
-Add a Shagohod :D
Again, great game! I wish you the best.
I agree with the cursor bit, when im trying to focus on dodging and use my peripheral vision to aim all the enemy arrows get distracting really fast, i also like the idea of keybinds, which if i had to guess will almost certainly get added.
Also yesss a metal gear style enemy would be amazing, a large singular boss rather than many smaller hordes, that'd be super fun to fight against if balanced right!
For sure!
Thank you for playing and giving feedback!
I'm glad you enjoy the clutter and chaos; I think it's a big part of the experience too. I've added a laser line and four different cursor variations in the settings menu, the next update will have them implemented.
Also added to settings, with different methods of firing grenades too!
That's a cool suggestion. I plan on having 3D objects eventually on the map to make the rotation seem a bit more interesting. I'll definitely let you rotate the view freely, and having it reset with Z is a smart idea too. Thanks!
Sure! Maybe something like an unlockable VR simulation mode.
They should be standing guard until they have line of sight or something sets them off like an explosion or collapsing building nearby.
Not too sure how to fix this issue at the moment, I'll look into it.
I wish, but Kojima will sue me, haha.
Thanks again!