Sorry about that. Trying to fix this issue right now, a few other people reported it too. I think it may have to do with the extension I used to fix opening links.
Curiously a few people managed to fix it by deleting their saves in the AppData folder, might be worth a shot and seeing if that changes anything.
Hello. To fix this error, please download the Microsoft DirectX patch that I linked in the description. This crash occurs only because your system does not have the DirectX9+ driver to compile the outline shader. The patch should work on any OS version.
Stumbled upon this project looking for mech art on Pinterest. So glad I did! Already in love with the game and I'm looking forward to seeing more from it!
I've been playing with the released levels occasionally over the past few months. The gunplay and the sound design are amazing. But what really attracted me was the sci-fi but somehow realistic art style and the weapon/hull designs that came with it. really looking forward to future updates and the full release!
Thank you! There will be new levels and some more fun things to play with soon. I'm always surprised to hear people are still replaying this short demo even months later haha.
But what really attracted me was the sci-fi but somehow realistic art style and the weapon/hull designs that came with it
I'm glad you enjoy that aspect, I plan on doubling down on it hard since I really enjoy designing said things.
Thanks for playing! Looking back on the version that's currently public, I feel like there's honestly not that much replayability, but people keep telling me they keep replaying it to my surprise.
mezzsoft if you abandon this masterpiece i won't forgive you in the afterlife
Haha, I don't intend to abandon it. There's still so much to do, hopefully fate lets me continue worki non it.
The menu system is really well done as well! I love the crisp lines of it. I'm just about done with my 2d engine and taking heavy inspiration from what you've done here with your menu system; it's really good
In its current state, short but sweet! Very lovely game with a nice aesthetic to it. Favorite thing about it is posting up behind a building and shredding through it with the available ordinance to annihilate the enemy on the other side. It's an almost terrifying concept to sneak behind a building in a mech of all things and kill an unsuspecting doofus.
Hi i want to tell you i just made an account on itch.io just write a comment to u ... I wanna S A Y THAT THIS GAME IS AMAZING '!!!!!!!!!!!!!!!! U blew my mind I am not gonna lie for last few months I have been playing only battlefield 3 and call of duty but any new AAA games launching now a days does not give me excitement or thrill anymore ..... after playing ur game i dont know why but a weird nostalgic thing was felt by me .... i cant put my finger on it or what it is ... but i haven't felt this thrilled in a long time.. this pixel art is just beautiful its something i crave for ... can u please tell if there are any other games made by u ??????
This is a very good game I saw on itch, I'm really looking forward to the next update, I've rarely seen a game with such a great effect, I'm curious, how much effort and time did you spend to learn to make this game with such a good art style and effects and optimization, is it convenient to say? I'd love to find out.
Thank you for playing! I've worked on and off of a bunch of different personal game projects over the past decade, though none were particularly serious projects. I'm more of an artist than a programmer, so the art side of this one was kind of easy. As for the effects and optimization - I have a very old laptop, so it's kind of necessary for me to have the game optimized if I want to test and play it.
If the game is completed and depending on the development team if you want to have money to continue developing I recommend you sell the game on steam at a reasonable price because my money is all on steam and I don't have enough money or cards to support you. This game is extremely great.
Currently I'm using the in-engine editor for making new maps, but eventually it would be fun to have an actual in-game level editor to play around with. I'll probably need to rewrite a bunch of scripting to place objects and edit them in real time though.
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repeatedly ran into this error when I end the first mission on the experimental build:
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object o_mission_end:
DoAdd :2: undefined value
at gml_Script_scr_test_save
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_test_save (line -1)
gml_Object_o_mission_end_Alarm_0
Sorry about that. Trying to fix this issue right now, a few other people reported it too. I think it may have to do with the extension I used to fix opening links.
Curiously a few people managed to fix it by deleting their saves in the AppData folder, might be worth a shot and seeing if that changes anything.
Please try the new build, V.0.8.1C. I've removed the extension and tested it on a separate Windows 10 computer, it should be working correctly now.
I use the new build, V.0.8.1c and got the same error when the first mission ended
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object o_mission_end:
DoAdd :2: undefined value
at gml_Script_scr_test_save
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_test_save (line -1)
gml_Object_o_mission_end_Alarm_0
Very sorry about that, I'm still not sure what's causing it. Can you try starting a new game? For some reason that fixes the problem for some people.EDIT: The problem has been identified and a patch will go out today. Finally figured it out.
Please everytime I want to launch a mission it does this I don't know what to do
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_outline_old
D3DXCompile failed - result
at gml_Object_o_player_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_o_player_Draw_0 (line -1)
Hello. To fix this error, please download the Microsoft DirectX patch that I linked in the description. This crash occurs only because your system does not have the DirectX9+ driver to compile the outline shader. The patch should work on any OS version.
Love your game but i can't play any missions it crashes directly can you please help me it look's like a really nice game I love the styl
Still fun even on my 2nd repla
Cheers! I've just put a new build up if you'd like to try it.
Still enjoy this even months later. Thanks for the work on this demo. Excited to see how this game develops!
Thanks for playing! A new build was put up today if you'd like to check it out.
love this demo
Thank you!
Works on the Steam Deck if anyone's curious. Runs pretty well there too, just add as non-steam game and use proton experimental.
Nice, glad to see it's working on the Steam Deck.
Stumbled upon this project looking for mech art on Pinterest. So glad I did! Already in love with the game and I'm looking forward to seeing more from it!
Thanks a lot for playing!
I've been playing with the released levels occasionally over the past few months. The gunplay and the sound design are amazing. But what really attracted me was the sci-fi but somehow realistic art style and the weapon/hull designs that came with it. really looking forward to future updates and the full release!
Thank you! There will be new levels and some more fun things to play with soon. I'm always surprised to hear people are still replaying this short demo even months later haha.
I'm glad you enjoy that aspect, I plan on doubling down on it hard since I really enjoy designing said things.
That's truly fantastic to hear, let's gooooo!
i have been playing this game since months ago and it never gets boring. i left a long comment too when i first played.
mezzsoft if you abandon this masterpiece i won't forgive you in the afterlife XD
Thanks for playing! Looking back on the version that's currently public, I feel like there's honestly not that much replayability, but people keep telling me they keep replaying it to my surprise.
Haha, I don't intend to abandon it. There's still so much to do, hopefully fate lets me continue worki non it.
simply beautiful
Thank you!
Really really love the art style of the game, never seen anything quite like it before. Is it like 3d renders with a pixel art textures or something?
Thanks! It's all 2D done via a method called sprite-stacking. Basically a bunch of layers that move together relative to their position on screen.
The menu system is really well done as well! I love the crisp lines of it. I'm just about done with my 2d engine and taking heavy inspiration from what you've done here with your menu system; it's really good
Thank you!
Mà tựa game này bạn tạo ra từ phần mềm gì thế tui muốn tạo riêng 1 bản đồ được không ?
Xin chào. Phần mềm được sử dụng là Game Maker: Studio. Trong tương lai, tôi sẽ thêm tính năng cho phép người dùng tự tạo bản đồ của riêng mình.
Can you add one map just for test/sandbox(zero enemy,only target)?
I do plan on there being a sort of firing range / training area like that eventually, but for now I don't think there's enough weapons to warrant it.
I see,it's all right,I can wait.
Don't worry,take it easy.
In its current state, short but sweet! Very lovely game with a nice aesthetic to it. Favorite thing about it is posting up behind a building and shredding through it with the available ordinance to annihilate the enemy on the other side. It's an almost terrifying concept to sneak behind a building in a mech of all things and kill an unsuspecting doofus.
Thanks for playing! I'm glad you liked it.
That's one of the most fun parts of it for sure.
Hi i want to tell you i just made an account on itch.io just write a comment to u ... I wanna S A Y THAT THIS GAME IS AMAZING '!!!!!!!!!!!!!!!! U blew my mind I am not gonna lie for last few months I have been playing only battlefield 3 and call of duty but any new AAA games launching now a days does not give me excitement or thrill anymore ..... after playing ur game i dont know why but a weird nostalgic thing was felt by me .... i cant put my finger on it or what it is ... but i haven't felt this thrilled in a long time.. this pixel art is just beautiful its something i crave for ... can u please tell if there are any other games made by u ??????
Thank you for the kind words!
At the moment this is the only game I have on my page, but I plan on making some smaller games maybe as side projects while I work on this big one.
This is a very good game I saw on itch, I'm really looking forward to the next update, I've rarely seen a game with such a great effect, I'm curious, how much effort and time did you spend to learn to make this game with such a good art style and effects and optimization, is it convenient to say? I'd love to find out.
Thank you for playing! I've worked on and off of a bunch of different personal game projects over the past decade, though none were particularly serious projects. I'm more of an artist than a programmer, so the art side of this one was kind of easy. As for the effects and optimization - I have a very old laptop, so it's kind of necessary for me to have the game optimized if I want to test and play it.
This is awesome! Do you have any plans for adding alternate game modes (endless, co-op, PVP) in the future?
Thank you! Eventually, an endless mode is planned alongside possibly multiplayer, though I can't promise the latter.
Nice! I cant wait!
I'll keep it in mind.
I crave the next update... Only it can satiate my appetite.
I can't give an exact ETA, but I promise it shouldn't be more than a month now. Hope it'll be worth the wait!
If the game is completed and depending on the development team if you want to have money to continue developing I recommend you sell the game on steam at a reasonable price because my money is all on steam and I don't have enough money or cards to support you. This game is extremely great.
It will be released on Steam and be less than 60 dollars, no worries.
I downloaded the game but am clueless on how to actually open it, could someone help out?
Unzip the folder, click on the file labelled "Project Landsword"
Do you have a map editor? I'd be interested in helping make maps for missions...
Currently I'm using the in-engine editor for making new maps, but eventually it would be fun to have an actual in-game level editor to play around with. I'll probably need to rewrite a bunch of scripting to place objects and edit them in real time though.
Right on, that would be a very cool feature. And, like I said, I'd be interested in volunteering to help make maps for levels.
Cool game. I'd change the X key for space for grenades tho, the x makes it a finger gymnastic to use..
Thanks for checking it out! I've added key rebinding and different ways you can launch the grenade, the next update will have it.
Damn dude, that's awesome, thanks for listening to the players!
I was really impressed with this amazing game! I would be happy if there was a feature to change the site color.
Thanks for playing! The next update will have different reticules available in the settings.
I tried on windows and OMG I CANT BELIEVE I HAVENT DONE SO SOONER! I hope you're able to make a mobile version when windows is done! :D
Nice! A mobile version isn't currently planned, but perhaps in the future I will consider it.
Yippee
Thats amazing game keep developing it!
Thank you! I certainly will.
its a so god dam good game. thank you for making this gem
That's very kind, thank you for playing!