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Was such an awesome game! Felt great to play and all the details were excellent. Can really see it building into a great project. 

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Great game bro!!!

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Proposal for electronic warfare systems: Make two different types, offensive and defensive. The offensive action works in a cone in the direction of the turret and not only disrupts the missile guidance (missiles after launch are deflected to the side if they are in the cone of action), but also increases the enemy’s guidance time, and also reduces its range towards you. Defensive electronic warfare does not allow a unit to be locked with guided weapons, it acts 360 degrees and slightly reduces the accuracy of opponents (here you can think about the levels of improvement, both the strength of the effect and, for example, the cone angle of the offensive one).

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Hi man, it's me, I was thinking how about...what if you added things like...varied terrain into a level? i mean, would it add variety to the gameplay?(yeah...I know I was comment too much, but....I think....uh...I don't know...I think I'm bothering you by commenting too much...just hope you don't think I'm a bother, your game is great, keep it up! over.)

It's a cool idea, but it probably doesn't fit with the style of the game. Plus a lot would need to be revised in order for that to actually be possible, and I don't think it'd  be worth it.

Thank you for seeing my idea, friends, I was read the info about the game, you said "Landsword is a top-down mecha shooter with a heavy emphasis on destruction and gameplay that combines elements from classic shoot em' ups with contemporary action-stealth games." so....So where does this "stealth" fit into the gameplay? if... it were existed, are you planning about some kind of mission like night mission? or...smt like that? 

Eventually. At the moment the stealth element is mostly avoiding enemies and thinking strategically when you're out of ammo, but I plan to have some more stealth emphasizing missions implemented later on.

Hmm, I think everything needs time to be fully developed, but I'll always be waiting for the next update that way, I'll have more things to analyze and give feedback on. Keep it up my friend.

Hello,

really excited to read the progress report after all this time, seems you’ve been hard at work!

One thing I was wondering: will there be a map for Level 7? Or maybe at least something indicating the general direction of the exit, maybe like the enemy arrows around the cursor, but maybe a different colour. Dragging the container back to the lift honestly took longer than fighting to the container in the first place as I was confused multiple times as to where I was, and at least a small indicator would be nice.

I can totally understand if that’s not something your going for, maybe it was also just a me problem.

Hello. Thanks for checking in on it!

One thing I was wondering: will there be a map for Level 7? Or maybe at least something indicating the general direction of the exit, maybe like the enemy arrows around the cursor, but maybe a different colour.

I don't think it's necessary, honestly. The map isn't too big and the path is always the same. You just have to retrace your steps back to the elevator, nothing more. 

hello! game is even lovelier than when i played it last year. will you be making a Discord server anytime soon, would love to discuss with other fans

btw any plans to add more volley weapons (like the stacked munitions launcher)? i like avoiding property damage haha

No Discord is planned AFAIK since it would add a community management hassle (big concentration of unvetted users).

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Thanks for playing it again!

will you be making a Discord server anytime soon?

At the moment I don't really plan to open a Discord server since I'd have to spend time moderating it, plus I just feel there isn't enough content in the game right now to warrant it. Eventually I'll probably put one up though.

 btw any plans to add more volley weapons (like the stacked munitions launcher)? i like avoiding property damage haha

Possibly! They'll mostly be secondary weapons rather than primary ones I think.

for some reason i have started to like skimmer/hover mechs more then actual bipedal mechs and me liking this game does not help with that

Is that a good thing or a bad thing?

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i will take it as a good thing

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I KNOW! I have an idea on how to fix homing missles! Introducting HAD(Homing Arc Directed) Missles! They go up in the air, and then fall onto the closest enemy, being able to target fying guys and ignore buildings! Though for this great power there is a price to pay, that is small clip size. (make them do a good damage pls pls pls)

Hope you like this idea, have fun developing further and see you soon *mwah*!

Top-attack missiles which fly over buildings will be added eventually. I think for now I'll try and just add a line of sight to the homing missiles so they only start turning if they can actually see the enemy. I also increased their damage so they can kill Mantises in one shot.

Hope you like this idea, have fun developing further and see you soon *mwah*!

Thank you!

Basically one step away from the artillery weapon I suggested a year ago lol

But in all seriousness, top-attack missiles would be lovely. My grenades always run out so fast since I love to use them to bombard enemies from a distance.

I think there will be an automatic grenade launcher as a secondary weapon eventually, something like that might be nice.

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I finally managed to beat the Demo and wanted to give more feedback than in my first comment...

 All weapons feel cool and flashy although some (coughRailguncough) feel stronger than other. Also the balance between stealth and action is often perfect! The variety of enemys is for a Demo great but maybe more "fleshy" ones coud help make other weapons better. (Although I can understand that in such sizes fleshy enemys are hard to introduce. Maybe something "Elemental" like?)The levels feel like a good introduction to the game with different terrains and objectives.I also like your unique mech design.

In my eyes this is already a great game with even greater potential. Maybe we will even get more mechs than the assault crawler? 11/10

Thanks for playing and beating the demo!

More enemy variety is being worked on, expect additional fleshy targets to show up later on. Also I know some of the weapons right now are quite overpowered, but I intend to have a shop system in the game so you buy them as the game progresses rather than have everything available at the start.

In my eyes this is already a great game with even greater potential. Maybe we will even get more mechs than the assault crawler? 11/10

Cheers! We'll see what happens.

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hello mezz, its me, Himothy Prime, back here again for this peak mech game. ngl i feel like thsi would be able to rival mainstream games like armored core and such if done right. i cant wait for the next update, since the game is lacking some useful content. also if you need any help with concept art, i will be more than happy to help you (and your team if you have one). just reply to me with what you need done.


all n all, still

HIMOTHY APPROVED

Hello. Thank you for the kind words and offer for help, it's very much appreciated.

Okay so me in my −∞ wisdom forgot that itch only allows for 1 time donations so uhh...you got a direct donation option like patreon or ko-fi or anything like that? Speaking of which i can also just log out.

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I don't have a Patreon nor Ko-fi, but I may consider setting one up in the future.

I believe you can donate a second time, there's been at least one person who has donated twice with the same e-mail.

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Okay nevermind the lower download button does allow me to donate again lol. Nice

PS: Hope this help, have fun making the game and good luck with your financials!

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Thank you so much!

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Looks cool. Will it be a Steam-only release, or is the intent to also have a drm-free version available here and/or gog.com?

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Yeah, the finished game will be released both on Steam and here on Itch.io without the DRM.

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Awesome! Thanks :).

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MORE ART!! MORE ART!! 

1-okay so, even more Val art and it is really done, i my opinion you caught the mid 2000s feel with her (i love that we can see this casual design in the hangar section of the game). can we get art of her pilot suit too? (please). also for a suggestion for reference making, maybe you can use 3d kitbashing? i download a bunch of models and bash them together to "sketch" mechs, the process doesn't usually take that long either, i can send you some of the stuff i made but i don't know how. also, can we learn more about the characters? we know Val is rather... unhinged but what else? what does their partner like and look like (i always imagined them as a lanky guy for some reason)? are there any other characters that have interesting concepts aspects behind them? i'd understand if you wouldn't answer these questions since it is still in early in development and i'd understand if you don't  want to spoil anything. i just can't help but ask because the world of this game is the most exciting thing for me in the game. thank you again for working on this game and taking your vision into reality, keep up the good work and best of wishes for you!! (also, i may have caused one of my friends to make a 3d model of val by accident)(edit2: WHO THE HELL İS DİRTY JOHNNY??)

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can we get art of her pilot suit too? (please).

Absolutely. There will be multiple pages to flip through in the intel log. I think the suit design needs some tweaking before I make illustrations of it though. I'm not happy with the legs and the vest design, I think those parts of it could be a lot better.

also for a suggestion for reference making, maybe you can use 3d kitbashing? i download a bunch of models and bash them together to "sketch" mechs, the process doesn't usually take that long either, i can send you some of the stuff i made but i don't know how.

It's not really my style to do that, I prefer to just make models from scratch. I appreciate the idea though.

also, can we learn more about the characters? we know Val is rather... unhinged but what else? what does their partner like and look like (i always imagined them as a lanky guy for some reason)?

At the moment, I mostly have stuff in writing, and the 2D artwork I've made isn't finalized enough to share yet. I will certainly be showing more art when it's ready though. You're not too far off regarding her partner by the way.

thank you again for working on this game and taking your vision into reality, keep up the good work and best of wishes for you!! 

Really appreciate it, thank you!

(also, i may have caused one of my friends to make a 3d model of val by accident)

Is that so?

WHO THE HELL İS DİRTY JOHNNY??

That's just a callsign of that particular mech, but it's also this.

umm...about the...suit design, as a digital artist also a traditional artist on Deviant art...if you don't mind I can help you about the design...

I am still quite interested about the lore behind this, It might be better if there would be voice acting but anything works best!! Very good game, Still holding up hopes for this!

Thank you! Voice acting would definitely be nice, but at the moment it's not really a priority; expect characters to talk with beeps or grunts. The lore/story is admittedly still not fully concrete, so I can't share too much yet.

Just wanted to bring to your attention that, as a UK user, I am unable to see any of the images on this page anymore. Imgur recently started blocking all UK users (thanks, Online Safety Act =~=)

Really sorry to hear that. Do you know of any other image hosting websites that aren't blocked in the UK? I don't think Google Drive allows direct linking on pages.

maybe you could insert the images directly? like in html

Itch has a size limit and the images don't seem to embed correctly for some reason.

Sorry, I'm not a super technical person so no. I don't know how to fix the problem, just that it's there •~•

I've just changed to a different file hosting website. Are you able to see the images now?

I've just changed to a different file hosting website. Are you able to see the images now?

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They're visible again, thanks so much!

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I just finished playing for the first time and I gotta say this has to be one of the games with the most potential I've played in recent memory. I can feel the soul in it and I gotta say it's got it's hold on me now. 

The lack of progression and very fast pace of the levels keeps me wanting more, I can't wait for the side missions,the shop, more lore, and more characters in this terraformed red planet.

Don't give up on this project, you're on the road to making something amazing!

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Appreciate the kind words a lot, thank you!

Don't give up on this project, you're on the road to making something amazing!

I'm working hard on it, I'll be putting up a progress report soon!

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Such a nice game. Played to the third Level (where it absolutely destroyed me). The variety of Weapons is already amazing (loved especial the mines). Can't wait for more!!! (And the levels after the third when I got better :))

Thank you for playing! More to come.

is there any way to contact you privately?

Hello. You can contact me on Twitter, @sysmainframe

Hello, i just had an idea! What if you could break inside an enemy mech, kill all crew, and take control and\or parts to fix your own mech?

Fun idea, maybe there'd be some kind of grenade that takes control of enemies and pits them against each other. Killing enemies for more health is planned, it might be a type of armor kit.

Great game, I feel that the missiles should get a buff like being able to kill helicopters in one or two shots, more health, and there is a bug where the railgun will not shoot even though it took ammo. Also an anti tank grenade could make grenades better in more missions, and being able to use the other mech bodies would be cool, changing speed or just cosmetic or whatever. Good game however and I wish you luck in making it, I will be coming back to this game.

Thanks for playing!

I feel that the missiles should get a buff like being able to kill helicopters in one or two shots

I agree.

more health,

There will be HP upgrades in the future.

there is a bug where the railgun will not shoot even though it took ammo.

I'm unaware of what causes this glitch, can you please tell me a bit more about how it happens?

 Good game however and I wish you luck in making it, I will be coming back to this game.

Thanks again!

When playing the last mission I was using the rail gun and a couple of times it would take ammo and not shoot, other times it did shoot but a very short range and not close to the enemy, it would do this even though I had it on a quarter charge minimum, but I might have had it less and too little to shoot.

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I had it on a quarter charge minimum, but I might have had it less and too little to shoot.

Possibly. If you don't hold the charge long enough, it'll just spit out a cartridge on the ground. I'll look into it further though.

I did do a little testing and I'm pretty sure I didn't hold the charge long enough but there was one time where it did shoot but abruptly ended in melee range 

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I beg you add 1 huge mountable gun on top of the crawlers chassis, like the juggernauts from the anime/manga 86. I would balance it to have a mag of 3-5 rounds, apfsds if possible that can be fired quickly doing around the same damage as the rail gun only without the penetration through buildings/enemy's.


Your game holds a really special place in my heart I wish you the best of luck in coding it. 

I don't think it will really work for the gameplay loop and weapon system in the game, but I could definitely see an enemy or two with that 86 esque railgun configuration. We'll see what happens.

Your game holds a really special place in my heart I wish you the best of luck in coding it.

That means a lot, thank you kindly!

Hi, there will be mech customization?

R u going to add soft and hard kill protection?

And can u add E.R.A.to the mech?

Thanks!

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Hello. By mech customization, do you mean paint schemes and other parts?

R u going to add soft and hard kill protection?

This is actually what I've been working on right now, particularly hard-kill APS as an upgradeable shield. I think instead of soft-kill APS you'll be able to choose an ECM jammer in place of it that will behave a bit differently.


And can u add E.R.A.to the mech?

Eventually. It might show up as just more armor layers that unlock.

Hi, how r ya?

And yeah: Paint schemes, different parts, things like that...

Are there plans for the equipment you equip to affect the appearance of your mech in the future? Either way, I am looking forward to seeing your project progress :3

In the future, for now I'm keeping the player sprite mostly the same since I'm still tweaking details on it every once in a while.

I am looking forward to seeing your project progress :3

Thanks!

when will be the next update???? ahh i cant wait moree

Sorry, I can't give any ETA at the moment. I know the updates are quite infrequent and the page is pretty quiet right now, but please rest assured the game is being worked on.


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Hi, how r ya? i just wanted to say: Keep the good work!

Hey, thanks!

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Hewwo there, it’s me again (though you probably don’t remember, it’s been quite a while 😅). I’m the guy who once offered to help with coding on Linux despite not really knowing game dev yet. Anyway, I just wanted to say I’d love to contribute in the future when you eventually move Landsword from GMS 1.4 to GMS 2 (even if that’s still years away). By then I’m hoping I’ll have leveled up enough in GMS 2 to be actually useful — think of me as a willing intern with plenty of elbow grease. For now, I’ll just keep cheering from the sidelines (and throwing some monei at the project 💸). Thanks for keeping the dream alive!

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Hey there! I do remember you.

Really appreciate the offer, if I need some additional help with the coding side I'll definitely reach out!

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Have fun and good luck with the development!

Wait, there's other engines/hulls?

Not yet, currently there's just the default ones you start with in the demo. I'm still not sure if I'll actually include more at this point, but I'm experimenting with them currently.

Damn. Could I help? Pixel models look simple enough...

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John Nitpick here to uphold the mantle of unemployment and provide unsolicited feedback on other people's hard work.

The K41's laser being coaxial makes less sense - in my opinion - than the laser simply having it's own dedicated housing with an articulated mirror on the turret roof. A roof-mounted laser enables the expensive laser generator to be housed inside the vehicle, allows the installation of an articulated mirror (likely larger than that of a barrel-mounted laser, because the unit's weight is no longer slowing down vertical traverse of the main cannon), enabling the weapon to engage a wider range of targets with more precision (such as aircraft and missiles, something a full-size tank turret would struggle to track) and allows the mirror to pull double duty as a high quality sensor - something that a standalone unit on the tank barrel can't do. 

The removal of a barrel-mounted laser would also allow the K41 to mount a coaxial machine gun - which is arguably more effective as an anti-infantry weapon to due to its ability to create a beaten zone visible to the enemy (thereby increasing the its suppressive capability), whereas the suppressive fire of a laser is less noticeable due to it's greatly decreased visual and audio signature. 

Having a roof-mounted laser would also provide some gameplay alterations that I think would be interesting to play around - even if the laser can't engage the player directly, having it intercept munitions like rockets and spiderbombs would make the K41 much better in the heavily-armored standoff role its description seems to imply it is meant to fulfill. I personally think it would go a long way to detrivializing an enemy to whom my normal response is to sit behind a building and lob spiderbombs and grenades at. 

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I fully agree. Looking back at the art I drew, the laser was actually supposed to be the small dome with a circle mounted on the right side of the turret, I messed up calling it "coaxial" while rushing the descriptions due to time constraints. I will be revising all of the art and writing over time, I'm not happy with it.

There's also going to be some much heavier tanks in the game later on that'll be almost twice the size, featuring both APS and laser weapons to stop the player's missiles. They probably behave sort of like a hybrid between the K41/Minotaur and the C-RAM turrets

BIGGER!?!?

what

Is multyplayer planed

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Eventually, but it's very low priority right now. A lot more needs to be added and refined before anything like that can be implemented.

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damn this update is good

some more ideas since its been months after i suggested some again:

- EMP grenades that stun mechanical enemies but not organic ones

- a new powerplant/engine, specializing specifically in overdrive but lacking in every other stat

- a new melee weapon that is effectively the laser, but you dash when you attack with it and has a cooldown, like a lance if you will

- after some testing, the current melee has too little range and is hard to use effectively, so maybe make it slightly longer in range

- a funny idea, add a preset or anything along the lines of a tin can going at 300km/h because why not


(edited) i used the spider bomb a few times, but for some reason it bugs out sometimes, specifically it goes away from the crosshair instead of towards

unrelated note: mission 7 feels like metal gear solid for some reason, is it intentional?

there is a melle?

press f to melee

cool, thanks

Thanks for playing it again!

- EMP grenades that stun mechanical enemies but not organic ones

This could be useful for disabling special targets like the command centers, I'll see about adding it.

- a new powerplant/engine, specializing specifically in overdrive but lacking in every other stat

Admittedly I'm currently considering removing different powerplant options since I don't think I can make each of them distinct enough, but I'll see how that effects gameplay.

- a new melee weapon that is effectively the laser, but you dash when you attack with it and has a cooldown, like a lance if you will

Something like this is planned, a "plasma lance" weapon.

- after some testing, the current melee has too little range and is hard to use effectively, so maybe make it slightly longer in range

It's supposed to be super close range for cutting down buildings and mostly acting as an emergency weapon, but upgraded versions with further range will come later.

- a funny idea, add a preset or anything along the lines of a tin can going at 300km/h because why not

Sorry, I'm not sure what you mean by this. Do you mean a super fast movement option?

(edited) i used the spider bomb a few times, but for some reason it bugs out sometimes, specifically it goes away from the crosshair instead of towards

A few people reported this glitch on the seventh mission as well. Its pathfinding is super basic so you need to keep the reticule close, I do plan on fixing it.

Thanks again!

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the tin can idea is in effect, a really fragile but really fast mech. this one was inspired by some random youtube comment i found, being something along the lines of "it's just a tin can going at 300km/h. problem is, i can't hit* a tin can going at 200km/h"

update: found original vid, here 

will there be a windowed fullscreen?

Didn't quite plan for it, but I'll see what I can do.

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