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Already tons of fun in this early stage, shooting feels great. Rotary feels the best of all weapons but it also seems the weakest?

Just needs a lot of unlockables and I'll be hooked for hours. Dash, jump, shield, smoke grenades, stealth, deployable minefield, sidegrades and upgrades :]

I see the tracks from lion eats tonight are back, they fit great here.

And lastly the artstyle is very nice, especially that last pic on the game page. What are those, tactical abs? I'm on board

A bangin' soundtrack to match would be great but I can always put something on myself in the background

(1 edit) (+1)
Already tons of fun in this early stage, shooting feels great. Rotary feels the best of all weapons but it also seems the weakest?

Cheers for playing! Rotary cannon is pretty poor indeed; I admit I kind of nerfed it compared to an older build since it basically made the autocannon unnecessary, but in hindsight it's much too weak now. I'm solving this problem by making it dual fire like the autocannon, next build it'll be way more fun to use.

Just needs a lot of unlockables and I'll be hooked for hours. Dash, jump, shield, smoke grenades, stealth, deployable minefield, sidegrades and upgrades :]

There's going to be more weapons and unlockables, including grenades with maybe different types (EMP, smoke, thermite, etc)

I see the tracks from lion eats tonight are back, they fit great here.

Glad you noticed the track effects are from TLET, I ended up reusing them since their code was already perfect, haha.

What are those, tactical abs?

They sure are!

A bangin' soundtrack to match would be great but I can always put something on myself in the background

Indeed, a lot of people have been asking for a soundtrack to go with it. I've composed a few tracks myself such as the main menu and mission end tune, but I'll probably need to recruit some real composers since music isn't something I have a lot of experience with. Thanks again for playing and the feedback, it's much appreciated!

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I'm kinda surprised that although its clear that the project is on the very early stage of development it has already pretty good core gameplay and excellent gunporn! Seriously it's very important for shooter game make shooting fun. Most games with guns just don't have this feeling and you're already achieved it! I like the action here is already more than in Brigador. And your art style is very cool! Hope you'll finish the game so looking forward for its further development!

Thank you for playing and your kind words! I'm glad you find the shooting satisfying. I spent a lot of time trying to get it to feel right and put as much destruction detail in as I could. There'll be more to come soon, hopefully!

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BTW I set this girl as my desktop image on the phone. That's how I liked your art style. ^_^

<3

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I believe this project already have a solid foundation. Can't wait to see more content in missions or build.

Thank you for playing! There will be much more to come.

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GREAT game, one small issue players sometimes get trapped easily in the 2nd mission, it would be a great mechanic to barge through the horde or jump or stomp over them, also adding more use to shift would be nice.

Love the idea of charging through hordes, will definitely see if I can add that in. Second mission will be overhauled entirely too, it's just a placeholder level for now.

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Keep up the amazing work!

Hello, found this from your youtube video being suggested, looks cool, I am however having this error upon starting a mission:___________________________________________

############################################################################################

FATAL ERROR in Vertex Shader compilation

ShaderName: shd_outline_old

D3DXCompile failed - result

at gml_Object_o_player_Draw_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_o_player_Draw_0 (line -1)

Hey, sorry about that! Are you using Linux/Wine? This is a known compatibility issue that I think can be solved by compiling a Linux build of the game, but at the moment I don't have a setup to do that. My apologies.

Im actually using windows 10, im on integrated graphics on my dell 7414, stock except upgraded to 32gb of ram.

(1 edit)

Okay, I researched this specific error in Game Maker, it seems to be related to your graphics card drivers or DirectX. From what I can tell looking at other people with this same problem, it should just be an issue with DirectX not being up to date, so try updating that and if that doesn't work try maybe your graphics card driver. That should hopefully fix it.

I actually am using wine, and it gives the same error, is there a way to fix it?

Maybe see if you can find a different emulator to run it for now, perhaps you can find one that says it's designed to handle newer DirectX compatible shaders. From what I've found looking at support forums, Linux OS reads them slightly different from Windows which is what causes the error.

Sorry to the Linux users here, again I don't have the ability to compile a dedicated build at the moment.

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Man the combat feelss soo good! this is an incredible work of art!

Thank you, glad you liked it!

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really cool game

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Thanks, more to come!

(2 edits) (+1)

Thermal projector is OP and chain gun is just useless (damage to low and fire rate is to high, ammo ends very fast). In other sides game is awesome. Waiting for complete version. Sorry for my english

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Agreed, the rotary cannon needs a buff. It works best at close quarters combat in the first level when you have the enemy mechs close to each other, but against heavy enemies like tanks it's pretty bad. Thanks for the feedback!

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Just played through all 3 missions ( haven't beaten the 2nd yet ) and this was really damn good

Love everything about this, although I think the rubble left over from the destroyed buildings makes it hard to actually see enemies sometimes. I think either the rubble or the enemies should have a different colour pallete

Same in the second level where it became kinda hard to see the worms among all the blood.  I guess in a way this atleast teaches a player to keep moving, but I think it's still worth noting

Either way, this is a fantastic base for more. Can't wait to see what else you do with this

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Thank you for playing!

Second level will be redone completely. I'll see if I can improve the readability further in the next build.

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Good game.

I didn't use shift much in the demo version, perhaps the developer could consider the mecha can damage enemy by impact and take less damage from enemy impact when using shift. This effect could appear in the direction of move as a shield.

There will be upgrades for the boost and engine. Will definitely have an ability to damage enemies by slamming into them or reducing damage when boosting; currently I'm working on implementing a proper hangar for that. Thanks for playing!

Really cool! Digging the art style and aesthetic a lot. How did you make the sprite stacks for all the "models" in the game? Voxels converted to slices? Either way cool stuff!

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A mixture of voxels converted to slices, conventional 3D models downscaled to voxels, and sometimes hand drawing each of the slices. Thanks for playing!

No more downloads? :’(

It's up again!

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Wow! Thank you! Game is amazing already!

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Awesome destruction, fun combat, good work! excited to see you continue with this! thank you mezz!

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Can't wait for a finished game

Thanks for playing!

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Great sound effects and UI! Took me straight back to 80s anime.

Glad you like it and noticed the 80s anime inspiration! The ricochet sounds are straight from Patlabor and Gundam.

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This game got so much potential !

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Oh, it runs on mine 32 bits potato, nice.Mine only complaint is that everything being beige makes it hard to see thing on the small window

(1 edit)

Glad to hear people with older hardware can run this. I'm working hard on trying to get resolution resizing working, something is messing it up. I apologize you and other people had to play it in such a small resolution.

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