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In my foraging for twin-stick shooters on itch.io, this and to lesser extent Crater Hounds are my favorites so far. :)
I believe the legendary Synthetik - which also started development on itch.io before moving to Steam - also used Game Maker Studio. :)

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Cheers! GM:S is still a very powerful engine in the right hands, I've seen people do incredible things with it despite the simplicity.

For sure. The Synthetik dev team (a German duo) I recalled did extensive modifying of Game Maker Studio to suit their needs. GMS really wasn't intended for online co-op but they managed to make it work reasonably well for 2-player online co-op although it was probably never as reliable as they wanted. 

They if I recall moved to Unity for the sequel - which has been in Early Access almost 4 years now - and while it's more robust I suspect it brings its own challenges.

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This is an amazing game! I made a couple reviews of this. This is one of them v

Thank you for playing and making a video!

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i might be the only onebut the game doesnt open, its just a black screen ¿any help?

What OS are you on?

Windows 10 ;3

A PS1 single-handed controller and trackball mouse.

Nice.

(1 edit) (+1)

Will this game manage to surpass metal gear?

Possibly!

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This is just way too delicate, I cannot describe how much I love this game already despite it just being a demo!!

Thank you, I'm glad you liked it!

Is collateral rewarded!?

Neither rewarded nor punished. At the moment the only things affecting your final rank are time and damage sustained.

Hi, I don't know if you remember me, but I'm the guy who had a problem a while back when starting the first level. I was able to play the game on another computer, but not on this one. Could you help me? I'm traveling, and this computer I'm using is the only one I have available.

Download and run this: https://www.microsoft.com/en-gb/download/details.aspx?id=35

[Verse]
What a thrill
With darkness and silence through the night
What a thrill
I'm searching and I'll melt into you
What a fear in my heart
But you're so supreme!

[Chorus]
I give my life, not for honor, but for you (Snake Eater)
In my time, there'll be no one else
Crime, it's the way I fly to you (Snake Eater)
I'm still in a dream, Snake Eater

[Bridge]
Someday you go through the rain
And someday you feed on a tree frog
<span class="ReferentFragment-desktop__Highlight-sc-380d78dd-1 fIkrDi" <this="" ordeal,="" the="" trial="" to="" survive<="" span=""></span>
For the day we see new light

[Chorus]
I give my life, not for honor, but for you (Snake Eater)
In my time, there'll be no one else
Crime, it's the way I fly to you (Snake Eater)
I'm still in a dream, Snake Eater
I'm still in a dream, Snake Eater

(Snake Eater...)[Verse]
What a thrill
With darkness and silence through the night
What a thrill
I'm searching and I'll melt into you
What a fear in my heart
But you're so supreme!

[Chorus]
I give my life, not for honor, but for you (Snake Eater)
In my time, there'll be no one else
Crime, it's the way I fly to you (Snake Eater)
I'm still in a dream, Snake Eater

[Bridge]
Someday you go through the rain
And someday you feed on a tree frog
<span class="ReferentFragment-desktop__Highlight-sc-380d78dd-1 fIkrDi" <this="" ordeal,="" the="" trial="" to="" survive<="" span=""></span>
For the day we see new light

[Chorus]
I give my life, not for honor, but for you (Snake Eater)
In my time, there'll be no one else
Crime, it's the way I fly to you (Snake Eater)
I'm still in a dream, Snake Eater
I'm still in a dream, Snake Eater

(Snake Eater...)

(1 edit)

Heya, after playing the game for more than 40 hours I've realized that the incendiary grenade is too OP. This caused the HE grenade to be less useful since you only need one Incendiary nade to kill a tank compared to 3 when you use HE. I really hope you rebalance the grenades. Thank You! 

(+2)

That's a lot of playtime! Indeed the incendiary grenades are pretty OP right now. I might change it so you can only carry half that amount.

(+2)

REALLY, REALLY REALLY fucking cool.

Cheers!

(+1)

Man, I really want to download it when it's official...just sad that steam is banned in my country so i can't experience it.

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They will most likely release it on itch too

(1 edit) (+5)

Indeed. A full release on Itch.io is planned alongside the release on Steam, no worries.

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Why? Why is the world so cruel, to have presented this to me in only demo form? We get another master class in the mecha genre and I can't! Play! More!
Screaming and gnawing at the bit. Loved this. Sound design is excllent, graphics the kind that will last the test of time. 
I am looking forward to more. Thank you for sharing this with us
Sidenote, a controls menu or tutorial or something would be neat, I couldn't figure out how to use my grenades. I did find the lock-map button though, which is a curious addition.
Anyway. Fair winds to you.

(+3)

Thank you so much! I'm glad you enjoyed playing through it.

Sidenote, a controls menu or tutorial or something would be neat, I couldn't figure out how to use my grenades. I did find the lock-map button though, which is a curious addition.

I'm working on a tutorial section that will go over using the different weapons and controls. There will also be full rebinding and many other options that can be changed in the next build.

(1 edit) (+1)

Pressing X can aim the landing point of the grenade.  Pressing X again will launch the grenade.  It moves in a parabolic shape, so it can attack enemies through buildings, unlike missiles which will be blocked.

did you use godot?

(+1)

No, it's all done with Game Maker: Studio.

(+1)

I am ABSOLUTELY waiting for the steam release (if it was free lmao) way to go mez!

(+1)

Thank you kindly!

Did you achieve this look using sprite stacking, or are these actual 3D models?

(+2)

The former, no actual 3D models are drawn in-game.

(+1)

移動要塞とか多脚戦車が好きにな人に刺さる。ヘヴィーオブジェクトが好きな私にはめっちゃ刺さった、ありがとう。

私のゲームをプレーしてくれてありがとう!

(+2)

ok, I LOVE THIS GAME, seriously, this game is so good, ofc it has more things to be added, but this has so much potential

(+2)

Much appreciated, thank you for playing it!

(+3)

no, thank you, I've replayed all of the levels, and I love them, this game is amazing (the rail gun is my favorite by far)

(+1)

This game are the great one in my indie game list and the diamond among the mech game I ever play

(+2)

Kind thanks!

(+1)

Super interested in where this game will go. Visuals and Ui are great. MAKE MORE MECH GAMES!!!!!

Cheers for playing!

(+1)

Love it, can't wait for the full release

Thank you!

The smart gun's ammunition would not be gyrojet it would be guided rockets, gyrojet would imply the gun uses rockets that are stabilized gyroscopically and thus unable to make turns, just a tiny nitpick, the game is fun.

(+3)

Hmm, good point! Thanks for pointing that out, I'll change it.

There are actually a few kinds of non guided rocket munitions, though i dont believe gyrojet is one of them, but .50 cal sized guided bullets exist too, and so do guided artillery, so something of the smart guns scale may be pretty feasible

Depends on how advanced they are, it could be like Cyberpunks gyrojets,but imo its likely more like actual guided bullets we have today, some of which are small enough to be used with a .50 cal! 

cyberpunks rockets have fins so they arent gyrojets

(2 edits) (+1)

nice visuals & polish (I love the menuing!)

keep going!!

note: screen tearing is really noticeable (Windows 10 - the game runs fantastic otherwise)

(+1)

Thanks for playing! Sorry about the screen tearing. Did the v-sync not help at all?

(+1)

actually it does - looks like the game did not save when I first changed that settings \o/

(+3)

i rate this an 86 / eighty-six

(+1)

hehe

(+1)

Nice!

Agreed! It really hits the right spots to fill the 86 shaped void in gaming, its one reason I love it so much!

(+1)

can you please add cheats?? i beg you soft

(+1)

Certainly! I think some old school cheats that you type in as codes would be fun.

(+1)

can someone tell me how they did the pixelation? the 3d-ish pixelation cs i really need it, game dev purposes

(+2)

It's all 2D done via sprite-stacking, there's no actual 3D models being drawn.

(+1)

One way of doing it is running the game in a low resolution and then upscaling it to your screen's own resolution. Something like 480x360 should do if you want that classic 4x3 aspect ratio. If you're using Godot, it's as simple as going to Project > Project Settings > Display > Window, adjusting the viewport height and width and enabling fullscreen. I would recommend setting stretch mode to Viewport, as well.

oddly enough, i am indeed using godot, big thanks bro

(+2)

thou art pray to GOD that this game will be fully realizes cs holy moly, i was planning to make a mech game and here this appear before me to guide me on my game dev journey, ITS SIMPLY AWESOME

(+2)

Thank you so much! I hope I can finish it too.

(+1)

Everything is great, but regular the railgun seem to be much better than other weapons, they have more damage, better penetration power and are less harmful to civilian infrastructure, the only level where it doesn't pass the first level is the second mission (with worms).

(+1)

Thanks for playing! Indeed the railgun is the most powerful weapon in the game right now. It'll be an end game weapon since it makes balancing hard.

(1 edit) (+1)

i have directx 12 but the compile thing still happens

(+1)

Did you try downloading and running the patch? It should reinstall it or update it to be compatible.

(+1)

Super ultra fun old school shoot em up, would love to see more features and gameplay! 

(+2)

Thank you! More to come.

(+1)

I was going to make a music video out of the game footage, accidentally composed a song about mobile armor running in the sand 😎 holy sheep it's exactly Landsword.

(1 edit) (+1)

Hey, this is like Gare: Sapphire Mechs

(+1)

Love the "Lake"Lake reserves

(+2)

It'll be renamed. I admit the current names on the map were pulled out of my ass in a rush, haha.

(+1)

NP, i just like seeing familiar stuff and pointing at it

(2 edits) (+1)

Great game i love the art style shame there arnt more levels

i also saw at the bottom that the name may change but i think the name now fits it but of  course its up to you the developer

(+1)

Thank you! I'm working on more levels right now.

It's probably too late to change the name, not that I could think of a better one anyway. For better or worse, Landsword is the name everyone knows.

(+1)

nice cant wait to play them and good luck on them

(1 edit)

More opportunities for sequels and spinoffs game names down the road - Project Seasword, Project Spacesword, Project Skysword, the mind reels! :-)

(+2)

my favorite game, amazing graphics, amazing gamepla, amazing lore. will buy when out! honestly level 2 is just right how it is making more clear that youre helping the government in all field not just military things, helping the upper class escape from the chemical horrors the lower classes have to deal with.  

That's high praise, thank you! The second mission will still get a redo since I think the edges are far too empty and it could use some additional things to destroy, but the overall garden concept won't be changed.

(1 edit) (+2)

Legit incredible, everything from the graphics to the gameplay. Will be buying the full game when it's out!

(+1)

Thank you!!

(+4)

HOLY FUCKING SHIT WHERE HAS THIS BEEN ALL MY LIFE THIS IS AMAZING ADD MORE GUNS PLEASE MORE MISSILES BIG BOOM DESTROY THE CITY 10000/10 BEST FUCKING GAME DEMO I HAVE EVER PLAYED BEST MECH GAME IN EXISTENCE EVEN BETTER THAN ARMORED CORE OR ASSAULT SUITS VALKEIN

(+1)

Thank you so much! I appreciate it, haha

(+2)

Very cool game, I want to see more missions and improvements for the mech, about the level with worms, it would be cool if instead of them there were bugs from the movie Starship Troopers, I think they would fit very well

(+1)

Cheers! More missions are coming. I'm afraid I cannot include soldier bugs from the Starship Troopers movie for that would be copyright infringement, but there will be other bug-like enemies.

(1 edit) (+3)(-1)

arguably the best top-down mecha shooter i've seen in quite a while

suggestions:

  • rework the railgun so that it penetrates based on how much you charge it
  • instead of using right click to fire rockets/missiles, add another keybind for that and use right click for different uses, like spinning up the vulcan and rotary cannons
  • add an energy shield of some sort
  • add boss fights every few missions
  • not sure if anyone wants this, but an endless mode where waves of enemies spawn, and beating a certain number of waves gives you rewards
  • add more mobility options
  • (edited later on) add some kind of melee weapon, preferably a single target one and a crowd control one

Thank you!

rework the railgun so that it penetrates based on how much you charge it

Technically it should work like that already, but it's not very noticeable admittedly. I might tweak it so lower charges more noticeably do less damage.

instead of using right click to fire rockets/missiles, add another keybind for that and use right click for different uses, like spinning up the vulcan and rotary cannons

I don't think that's really necessary honestly.

add an energy shield of some sort

ECM/APS systems aren't ready yet, but they'll basically act as shields.

add boss fights every few missions

This is planned.

not sure if anyone wants this, but an endless mode where waves of enemies spawn, and beating a certain number of waves gives you rewards

It's been requested before. I could see it working.

add more mobility options

Thinking about this. I'd like each one to be majorly different like the weapons.

add some kind of melee weapon, preferably a single target one and a crowd control one

I've been working on this one, it should be ready in the next build.

(+3)

ABSOLUTELY AMAZING

The gameplay is incredibly fun, the destruction is satisfying and the graphics just hit that spot for me, i really dig the pixelated yet detailed art style. I will absolutely buy the full game when it releases

(+3)

Thank you for playing and the kind words!

(+1)

I really enjoyed the demo. Looking forward to the final game.

(+1)

Cheers for playing! It'll be a while, thanks.

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